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Mrsuss60/bloodborne_pc_windows_port

游戏运行

这是一个将《血源诅咒》PS4版移植到Windows的原生运行程序,通过直接执行游戏CPU代码并借助shadPS4模拟GPU,让玩家在Windows上以原生性能运行游戏。适合拥有合法游戏文件并希望在PC上体验的玩家。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/21 05:30:38 · 查看原文

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499
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选用指南

AI 根据 README 整理 · 2026/10/21 05:30:38

使用方式

可通过图形化启动器(BloodborneLauncher.exe)或命令行(run.bat)启动游戏,支持配置帧率、分辨率、FSR等。

查看 README 依据
- **Graphical Launcher**: Modular PySide6 launcher (`BloodborneLauncher.exe` / `bblauncherAPP/`), providing real-time configuration for target frame rates (30, 60, 90, uncap), render resolutions, FSR upscaling, community patches, and full interactive keybind remapping. - **Command Line Launcher**: `run.bat` provides direct scripted startup, automatic patch compilation, and mod staging on Windows. Automatically prioritizes bundled portable Python runtimes (`python-embed/`).
This compiles LibAtrac9, the Vulkan video core (`out/gpu/bbgpu.dll`), and the main loader executable (`out/bbport.exe`). ### 2. Launch the Game #### Option A: Using the Graphical Launcher (Recommended) Double-click `BloodborneLauncher.exe` (or run it from the root directory): - Select your `eboot.bin` file or game folder. - Select your target frame rate (60 FPS recommended for smooth frame pacing). - Select your internal resolution (e.g., 1280x720 with FSR enabled for high performance). - Enable desired patches under the Patches tab (e.g., *Skip Intro*, *Performance Patch*).
- Configure mouse look sliders and customize keybinds under the Settings tab. - Click **Launch Bloodborne**. #### Option B: Using the Command Line Run `run.bat` pointing to your game directory: ```cmd run.bat "C:\Games\Bloodborne\CUSA03173" ``` Save files and shader caches are stored in `user/`. Settings are saved to `bbport.ini`. --- ## Controls and In-Game Features - **Mouse & Keyboard**:
部署要求

需要Windows 10/11 64位,支持Vulkan 1.3的显卡(NVIDIA GTX 10系列或更新,AMD RX 400系列或更新),支持AVX 1.0和SSE4.2的x86-64处理器,以及解密后的CUSA03173游戏文件(eboot.bin 1.09版)。

查看 README 依据
- **Multi-threaded Draw Pipeline**: PS4 command buffers are decoded on one thread while draw calls are bound and recorded on another, preventing CPU bottlenecks. - **In-Game Overlay**: Press `F1`, `Insert`, or `L3 + R3` on your controller to open the real-time configuration menu for resolution, sharpness, keybinds, and graphics toggles. --- ## Requirements - **Operating System**: Windows 10 or Windows 11 (64-bit). - **Graphics Card**: A Vulkan 1.3 capable GPU with current vendor drivers: - NVIDIA GeForce GTX 10-series or newer. - AMD Radeon RX 400-series or newer.
- Intel Arc A-series or newer. - **Processor**: 64-bit x86-64 processor supporting **AVX 1.0** and SSE4.2 (Intel Sandy Bridge / AMD Bulldozer or newer). - *Note on AVX vs AVX2*: **AVX2 is NOT required.** However, **AVX 1.0 is an architectural requirement** because PlayStation 4 native binaries and libraries are compiled with `-mavx` (using VEX-encoded vector instructions like `vxorps`). Legacy processors without AVX (such as Intel Core 2 Quad or Nehalem/Westmere Xeon X56xx) cannot execute these instructions and will fail pre-launch validation.
- *OSXSAVE / Virtualization*: Windows must have OSXSAVE enabled (`XCR0` YMM state saving). When running inside hypervisors or VMs, ensure AVX and XSAVE passthrough are enabled. - *FSGSBASE*: Non-FSGSBASE CPUs are fully supported and gracefully fall back to Windows TLS slots. - **Game Files**: Decrypted `CUSA03173` directory containing `eboot.bin` (version 1.09). *(Note: Release archives include a pre-configured `python-embed/` runtime; manual Python installation is not required for release users).* ### Build Dependencies (Only if compiling from source)
已知限制

项目不包含任何游戏文件或受版权保护的内容,用户必须自行提供解密后的游戏文件。

查看 README 依据
> - **Not a Source Decompilation or Source Port**: This project is not a PC port recompiled from leaked source code or a reverse-engineered C/C++ decompilation. It executes the retail PS4 binary directly by preparing an offline flat memory image and providing a specialized High-Level Emulation (HLE) runtime for PS4 system calls. > - **No game files or copyrighted assets are included.** You must provide your own decrypted dump of Bloodborne (CUSA03173, version 1.09). > - This project is not affiliated with Sony Interactive Entertainment, FromSoftware, or AMD.

README

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收录信息

仓库创建时间
2026/10/7 07:03:40
首次达标收录
2026/10/14 05:26:01
统计更新时间
2026/10/22 19:10:53

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

模型评估

值得看加权总分 3.8 / 5

新颖度
3.8
实用价值
4.1
成熟度
4.2
实质含量
3.4

由 Jev 模型根据仓库描述与 README 评估,2026/10/21 05:30:38 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

最近推送
2026/10/22 17:46:08
许可证标识
GPL-2.0
Fork 数
43
当前状态
未归档 · Fork 仓库

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