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eyalgolan/statecraft-israel

历史策略游戏

一款以1948年5月15日以色列建国为背景的回合制大战略游戏,玩家扮演总理,管理真实内阁、预算和国家安全,所有历史事件均附有来源。目前为可玩原型,适合对历史模拟和策略游戏感兴趣的玩家。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/11 14:16:25 · 查看原文

普通C#应用与服务
累计 Stars
159
当前热度
1 天内 · 小火
仓库创建时间
打开 GitHub ↗

选用指南

AI 根据 README 整理 · 2026/10/11 14:16:25

使用方式

目前没有在线托管版本,需本地构建运行。需要安装 .NET 10、Unity 6000.3.25f1 及 Web Build Support,并运行构建脚本后通过本地服务器访问。

查看 README 依据
- **M4:** the full 1948–1956 slice, war mode for 1948 and Suez, the legacy report, a historian review and a hosted browser build. - **Art track:** era-correct 3D settlements, vegetation and units, toward the concept image. ## Play There is no hosted build yet; one is planned for M4. To run it locally: 1. Install the tools in [docs/dev-setup.md](docs/dev-setup.md): .NET 10, Unity 6000.3.25f1 with Web Build Support, and `uv`. 2. Run `tools/build_sim_for_unity.sh`. 3. Build the web version. The command is in [docs/dev-setup.md](docs/dev-setup.md).
4. Run `python3 -m http.server 8000 --directory unity/Builds/Web-disabled`, then open http://localhost:8000/. The exact commands are in [BUILDING.md](BUILDING.md). **First open in Unity.** The game scene is `Assets/Map.unity`, and it opens automatically. If it doesn't (you see an empty "Untitled" scene), double-click `Map` in the Project window's Assets folder. Then press Play.
部署要求

需要 Unity 6000.3.25f1 (6.3 LTS) 及 Web Build Support,以及 .NET 10 和 uv 工具。

查看 README 依据
- **M4:** the full 1948–1956 slice, war mode for 1948 and Suez, the legacy report, a historian review and a hosted browser build. - **Art track:** era-correct 3D settlements, vegetation and units, toward the concept image. ## Play There is no hosted build yet; one is planned for M4. To run it locally: 1. Install the tools in [docs/dev-setup.md](docs/dev-setup.md): .NET 10, Unity 6000.3.25f1 with Web Build Support, and `uv`. 2. Run `tools/build_sim_for_unity.sh`. 3. Build the web version. The command is in [docs/dev-setup.md](docs/dev-setup.md).
You need Unity **6000.3.25f1 (6.3 LTS)** with Web Build Support; the exact version is in [`unity/ProjectSettings/ProjectVersion.txt`](unity/ProjectSettings/ProjectVersion.txt). Clone, run `tools/build_sim_for_unity.sh`, add `unity/` in Unity Hub and open `Assets/Map.unity`. The batch build, the tests and the browser check are in [BUILDING.md](BUILDING.md). ## AI use This project is built with heavy AI assistance, disclosed here using itch.io's categories: - **Code:** written with AI coding agents and reviewed through tests and review gates.
已知限制

当前为早期原型,仅支持1948-1951年,缺少外交、战争模式、1951年后内容及托管版本,且游戏画面尚未达到概念图效果。

查看 README 依据
- The Defence screen with the escalation ladder and reserve call-up. - Sourced historical events from the 1948 war through the 1951 foreign-currency crisis. - The "Why?" panel. - Autosave and load. - The browser (WebGL) build. **What is missing:** - The art in the concept image above. Settlements are still simple markers. - Diplomacy. - War mode. - Anything after 1951. - A hosted build you can play with one click. ## Roadmap - **Visual v1 (next):** shadows at map scale, a two-band tilt-shift, a stylised terrain shader, a graded sea, a cleaner hex grid and serif labels.

README

正在加载 README…

收录信息

仓库创建时间
2026/10/10 16:11:27
首次达标收录
2026/10/11 11:47:05
统计更新时间
2026/10/11 15:35:46

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。

模型评估

普通加权总分 3.4 / 5

新颖度
3.5
实用价值
2.6
成熟度
4.0
实质含量
4.0

由 Jev 模型根据仓库描述与 README 评估,2026/10/11 11:59:37 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

最近推送
2026/10/11 15:35:28
许可证标识
MIT
Fork 数
3
当前状态
未归档

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