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AirsupHQ/ machine-skill
这是一个用于 Claude Code 的 Agent Skill,用户用一句话描述任意机器,Claude 会研究其真实尺寸和物理原理,生成一个基于真实物理的、可交互的 3D 仿真 HTML 页面,并可将仿真过程录制成影片。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/20 15:16:40 · 查看原文
- 累计 Stars
- 363
- 当前热度
- 未达当前门槛
- 仓库创建时间
选用指南
AI 根据 README 整理 · 2026/10/20 15:16:40
- 使用方式
通过 Claude Code 中的 /machine 命令使用,或直接要求 Claude 构建、模拟或展示工作原理。
查看 README 依据
Type `/machine` and name the machine. You can also just ask Claude to "build", "simulate" or "show how X works"; the skill loads itself for machines, engines, mechanisms and devices. ```text /machine a hydroelectric Francis turbine /machine a Swiss lever escapement, slowed down so I can see the impulse /machine the gearbox of a 5 MW wind turbine, cut open /machine a steam locomotive's valve gear, and give me a 30 second video for X ``` Three habits get the best machines:
- 部署要求
构建机器需要 Claude Code 或任何 Agent Skills 主机;运行页面需要支持 WebGL 2 的浏览器;截图和影片录制需要 Node 18+、Playwright 和 ffmpeg。
查看 README 依据
## Requirements | | Needed for | Notes | |---|---|---| | **Claude Code** (or any Agent Skills host) | building machines | | | **A browser with WebGL 2** | running the pages | Desktop Chrome, Safari, Firefox, Edge. Phones work with a lighter load. | | **Node 18+, Playwright, ffmpeg** | screenshots and films | `npm i -D playwright && npx playwright install chromium`; ffmpeg from your package manager. | ## Limits - **It builds machines.** Mechanisms, engines, instruments, devices. People, landscapes and maps come out weaker.
- 已知限制
它擅长构建机器,但人物、风景和地图效果较弱;物理模型是简化模型,非 CFD 或 FEA;几何是程序化的 three.js,非 CAD 导出;重页面需要真正的 GPU。
查看 README 依据
## Requirements | | Needed for | Notes | |---|---|---| | **Claude Code** (or any Agent Skills host) | building machines | | | **A browser with WebGL 2** | running the pages | Desktop Chrome, Safari, Firefox, Edge. Phones work with a lighter load. | | **Node 18+, Playwright, ffmpeg** | screenshots and films | `npm i -D playwright && npx playwright install chromium`; ffmpeg from your package manager. | ## Limits - **It builds machines.** Mechanisms, engines, instruments, devices. People, landscapes and maps come out weaker.
- **The physics is a small honest model, not CFD or FEA.** Each page says what it computes and what it simplifies. Numbers are checked against public figures, not certified. - **Real parts, not a CAD export.** Geometry is procedural three.js; it is accurate in proportion and part count, not to manufacturing tolerance. - **Heavy pages want a real GPU.** About 600k triangles with shadows, AO and bloom runs at 60 fps on a recent laptop. ## Siblings and credits
README
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收录信息
- 仓库创建时间
- 2026/10/13 07:10:01
- 首次达标收录
- 2026/10/13 15:16:03
- 统计更新时间
- 2026/10/22 19:05:55
按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。
模型评估
值得看加权总分 3.9 / 5
由 Jev 模型根据仓库描述与 README 评估,2026/10/20 15:16:43 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。
仓库信息
- 最近推送
- 2026/10/14 00:21:53
- 许可证标识
- MIT
- Fork 数
- 32
- 当前状态
- 未归档
收录记录
按创建时长与累计 Stars 首次收录:小火
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