正在自动登录…
← 返回项目列表LTSharpe/
LTSharpe/ OblivionRemasteredPerformanceFix
为《上古卷轴4:湮灭重制版》提供引擎级性能优化,提升城镇和旅行时的帧率,减少卡顿,同时保持画面不变。适用于希望在不牺牲画质的前提下改善游戏流畅度的玩家。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/18 13:26:10 · 查看原文
- 累计 Stars
- 384
- 当前热度
- 1~7 天 · 小火
- 仓库创建时间
选用指南
AI 根据 README 整理 · 2026/10/18 13:26:10
- 使用方式
通过将DLL文件放入游戏目录安装,所有修复默认开启,可通过INI文件开关。
查看 README 依据
3. Extract the zip into that folder. It puts two files into `OblivionRemastered\Binaries\Win64\`: `version.dll` and `OblivionPerfFix.ini`. 4. Play. To check that it works, open `OblivionRemastered\Binaries\Win64\OblivionPerfFix.log`: it lists each fix as it is applied. | You use | Do this | |---|---| | Steam, no mod manager | the four steps above | | Vortex or Mod Organizer 2 | install the same zip as a mod: it has the game's folder layout. In Mod Organizer 2 the files must land in the game's folder, not in `Data` (use its Root Builder plugin, or extract by hand) |
Nothing else to set up: all fixes are on by default, and they adapt to your PC (see [Compatibility](#compatibility)). Every fix has its own switch in `OblivionPerfFix.ini` (1 = on, 0 = off), explained in the file itself. ## Optional: AMD ML frame generation (Radeon RX 9000) The game ships AMD's FSR 3.1.0, whose frame generation is the older, analytical kind. On a **Radeon RX 9000** graphics card, AMD's driver can replace it with **AMD's ML (machine-learning) frame generation**, but only for games that use FSR 3.1.4 or newer. You can give the game AMD's own, signed FSR 3.1.4 file:
- 部署要求
需要Windows 10或11,Steam版游戏(Game Pass版实验性支持),CPU需支持AVX2(AVX-512可选),显卡建议9.5GB以上显存以获得全部修复。
查看 README 依据
| CPUs with fewer threads | should work. Helper threads scale with the cores Windows gives the game. Below 8 logical processors (for example 4 cores without SMT, or 6 cores / 6 threads) the fixes that lean most on helper threads stay off and the log says so: we could only test with 16 (and with the game limited to 6 of them, where they were not slower than with them off). To try them anyway, add `ParallelMinProcessors=6` under `[Fixes]` in `OblivionPerfFix.ini`. **Please report** |
| NVIDIA and Intel Arc graphics cards, DLSS, XeSS | should work: the fixes are in the game and the engine, not in the driver. The frame generation fixes only act when you use FSR frame generation; `FrameGenAsyncCompute` was measured on an AMD card only, so if FSR frame generation looks or paces worse on another card, set it to 0 and tell us. **Please report** | | Graphics cards with 8 GB | work; the parallel translation that costs video memory switches itself off on cards under 9.5 GB (the game itself is over its video-memory budget there at 1080p/1440p High) |
| Windows 10 | should work (nothing in the fix needs Windows 11), untested | | Steam Deck / Proton | untested | | Xbox / PC Game Pass version | experimental, untested | | UE4SS, OBSE64 | compatible (OBSE64 can also load the fix) | | Other mods that install a `version.dll` | conflict: use the OBSE64 route above | ## FAQ **Does it change graphics or gameplay?** No. Every fix does the same work in a cheaper way, and screenshots with the fix on and off match within the noise between two identical runs. Physics and AI are untouched. The only timing changes:
- 已知限制
在CPU瓶颈场景(如城镇、人群)提升最大,显卡瓶颈时帧率提升有限;部分修复在低核心数CPU上自动关闭;Game Pass版和Steam Deck/Linux未测试。
查看 README 依据
flight with an earlier build that had about two thirds of today's fixes; the street, door and menu rows with the first third of them (the later fixes target travel, so those rows are unchanged or better now). - **Your gain depends on your PC.** It is largest where the CPU holds the game back: towns, crowds, travel, high frame rates, frame generation (which needs a high base frame rate). If your graphics card is the limit (say native 4K in a rainy forest), the frame rate stays about the same; the hitch, door and menu fixes still help.
| CPUs with fewer threads | should work. Helper threads scale with the cores Windows gives the game. Below 8 logical processors (for example 4 cores without SMT, or 6 cores / 6 threads) the fixes that lean most on helper threads stay off and the log says so: we could only test with 16 (and with the game limited to 6 of them, where they were not slower than with them off). To try them anyway, add `ParallelMinProcessors=6` under `[Fixes]` in `OblivionPerfFix.ini`. **Please report** |
| Windows 10 | should work (nothing in the fix needs Windows 11), untested | | Steam Deck / Proton | untested | | Xbox / PC Game Pass version | experimental, untested | | UE4SS, OBSE64 | compatible (OBSE64 can also load the fix) | | Other mods that install a `version.dll` | conflict: use the OBSE64 route above | ## FAQ **Does it change graphics or gameplay?** No. Every fix does the same work in a cheaper way, and screenshots with the fix on and off match within the noise between two identical runs. Physics and AI are untouched. The only timing changes:
README
正在加载 README…
收录信息
- 仓库创建时间
- 2026/10/17 22:28:10
- 首次达标收录
- 2026/10/18 13:21:21
- 统计更新时间
- 2026/10/22 19:00:56
按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。
模型评估
值得看加权总分 4.3 / 5
由 Jev 模型根据仓库描述与 README 评估,2026/10/18 13:21:21 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。
仓库信息
- 最近推送
- 2026/10/19 04:53:15
- 许可证标识
- MIT
- Fork 数
- 15
- 当前状态
- 未归档
收录记录
按创建时长与累计 Stars 首次收录:小火
首次发现项目