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Leonxlnx/athenaion

3D场景浏览图像渲染

这是一个用代码程序化生成的古希腊世界,包含地形、建筑、雕像、植被和水体,可用于浏览和渲染高质量图像与视频。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/18 21:01:12 · 查看原文

普通JavaScript应用与服务
累计 Stars
271
当前热度
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仓库创建时间
打开 GitHub ↗

选用指南

AI 根据 README 整理 · 2026/10/18 21:01:12

使用方式

通过命令行启动本地服务器,在浏览器中浏览场景,并使用命令行工具渲染图像和视频。

查看 README 依据
3. Further rounds of director, look-dev and module agents tightened composition, colour, detail density and waterfalls, using side-by-side comparisons and colour statistics against every reference. 4. The final video was rendered frame by frame (8 or 4 samples per frame with motion blur), cut with crossfades and scored. ## Running it ```bash npm install node tools/serve.mjs ``` Then open `http://localhost:8080/?shot=1&quality=preview`. Keys 1-9 switch shots and the mouse orbits.
Heavy geometry (terrain meshes, statues, the giant head) is not committed. The first load builds it at runtime, which is slow. To bake it once: ```bash node tools/bake.mjs terrain node tools/bake.mjs statues node tools/bake.mjs head ``` Rendering stills and video needs Chrome or Edge: ```bash node tools/render.mjs --shot 1 --quality high --spp 16 --w 3840 --h 2160 node tools/render-video.mjs --w 1920 --h 1080 --spp 8 --quality high ``` ## Credits Built with Claude Code (Claude Opus 5.5) and [three.js](https://threejs.org).
部署要求

需要安装 Node.js 和 npm,渲染图像和视频需要 Chrome 或 Edge 浏览器。

查看 README 依据
3. Further rounds of director, look-dev and module agents tightened composition, colour, detail density and waterfalls, using side-by-side comparisons and colour statistics against every reference. 4. The final video was rendered frame by frame (8 or 4 samples per frame with motion blur), cut with crossfades and scored. ## Running it ```bash npm install node tools/serve.mjs ``` Then open `http://localhost:8080/?shot=1&quality=preview`. Keys 1-9 switch shots and the mouse orbits.
Heavy geometry (terrain meshes, statues, the giant head) is not committed. The first load builds it at runtime, which is slow. To bake it once: ```bash node tools/bake.mjs terrain node tools/bake.mjs statues node tools/bake.mjs head ``` Rendering stills and video needs Chrome or Edge: ```bash node tools/render.mjs --shot 1 --quality high --spp 16 --w 3840 --h 2160 node tools/render-video.mjs --w 1920 --h 1080 --spp 8 --quality high ``` ## Credits Built with Claude Code (Claude Opus 5.5) and [three.js](https://threejs.org).
已知限制

首次加载时需在运行时构建重型几何体,速度较慢;渲染图像和视频需要 Chrome 或 Edge。

查看 README 依据
Heavy geometry (terrain meshes, statues, the giant head) is not committed. The first load builds it at runtime, which is slow. To bake it once: ```bash node tools/bake.mjs terrain node tools/bake.mjs statues node tools/bake.mjs head ``` Rendering stills and video needs Chrome or Edge: ```bash node tools/render.mjs --shot 1 --quality high --spp 16 --w 3840 --h 2160 node tools/render-video.mjs --w 1920 --h 1080 --spp 8 --quality high ``` ## Credits Built with Claude Code (Claude Opus 5.5) and [three.js](https://threejs.org).

README

正在加载 README…

收录信息

仓库创建时间
2026/10/18 06:42:57
首次达标收录
2026/10/18 20:56:30
统计更新时间
2026/10/22 19:00:57

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

模型评估

普通加权总分 3.2 / 5

新颖度
3.9
实用价值
1.9
成熟度
4.0
实质含量
3.5

由 Jev 模型根据仓库描述与 README 评估,2026/10/18 20:56:30 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

最近推送
2026/10/18 06:58:02
许可证标识
MIT
Fork 数
49
当前状态
未归档

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