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Castlesea/infamous-second-son-pc-port

游戏运行

这是一个实验性的Windows原生移植版,将PS4游戏《声名狼藉:次子》移植到PC上运行,需要用户自备游戏文件。适合希望以更高帧率和更低延迟体验该游戏的玩家。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/20 22:06:39 · 查看原文

值得看C++应用与服务
累计 Stars
110
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仓库创建时间
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选用指南

AI 根据 README 整理 · 2026/10/20 22:06:39

使用方式

通过启动器运行,首次启动需准备着色器。

查看 README 依据
python build.py & rem iss-probe.exe (loader + runtime) and its tests python build_gpu.py --jobs 12 & rem iss-gpu.dll (renderer) python build_release.py --name <folder> & rem the release folder (launcher included) ``` ## Running - Release: extract the zip, run `inFAMOUS Second Son Launcher.exe` and pick your game folder. - Development: `python pc-port/scripts/play_porte.py` starts the current development build. - The first start prepares the shaders. Later starts load the cache in about a second.
部署要求

需要Windows 11系统,并自备游戏文件。

查看 README 依据
| `pc-port/launcher/` | The release launcher (C++, `scripts/build_release.py` packages it) | | `pc-port/third_party/` | `shadPS4-perf-local.patch`: the changes this port makes to its shadPS4 base | | `launcher/` | Older PowerShell launcher (development) | Local-only folders (git-ignored): - `research/`: the shadPS4 sources the renderer is built from. - `build-opt/`, `build-sdl/`: CMake builds that supply flags, SDL3 and zydis. - `tools/`: the LLVM toolchain. - `pc-port/out/`: builds, runs, caches and saves. ## Building Requirements: - Windows 11.
> **You need your own copy of the game.** No game files, keys or copyrighted assets are part of this repository or its releases. ## Video showcase ### [▶ Watch the video showcase on YouTube](https://youtu.be/V8LJlxHLb_Q) ## The idea Most ways of playing a console game on PC emulate the console: they translate its CPU code and re-interpret, command by command, everything it asks of the GPU. This project goes the other way, and moves the game onto the PC natively, piece by piece:
已知限制

存在建筑延迟出现、新区域着色器编译和密集场景帧率较低等已知问题。

查看 README 依据
- Shaders ahead of time: the game's compute shaders are compiled from the player's own game files before the first session ("Preparing shaders (first run only)", about 2 minutes). Graphics pipelines come from shader recipes (pipeline states and hashes, no shader code), rebuilt from the same files. - Known open issues: - Late appearance or pop-in of some buildings and map structures. - Shader compiles in areas no cache has seen yet (a new player's first session). - Lower frame rate in the densest views (command processor bound). ## Controls

README

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收录信息

仓库创建时间
2026/10/20 04:22:29
首次达标收录
2026/10/20 22:02:04
统计更新时间
2026/10/22 19:01:03

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

模型评估

值得看加权总分 3.8 / 5

新颖度
4.0
实用价值
3.6
成熟度
4.3
实质含量
3.6

由 Jev 模型根据仓库描述与 README 评估,2026/10/20 22:02:04 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

最近推送
2026/10/22 06:05:50
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10
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