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wpfigfszroxn/ pubg-external-esp
这是一个用于研究外部内存读取技术的PUBG外部ESP/自瞄工具,提供玩家骨骼ESP、物品发光、无后座、雷达等功能,采用只读DMA覆盖层,仅供教育用途。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/22 22:31:24 · 查看原文
- 累计 Stars
- 85
- 当前热度
- 1 天内 · 小火
- 仓库创建时间
选用指南
AI 根据 README 整理 · 2026/10/22 22:31:24
- 适用场景
适用于研究外部内存读取技术、审计读取日志、在离线或练习模式中使用,不适用于排名或竞技比赛。
查看 README 依据
| Auditing the read-audit log for research | Redistributing modified builds without source | | Forking for personal experimentation | Selling access or bundling with paid services | | Reading the offset config format | Claiming authorship of the original modules | | Using in offline/practice lobbies | Bypassing anti-cheat in any commercial title | | Contributing offset updates upstream | Removing the educational disclaimer | --- ## 📊 Performance Benchmarks | Scenario | Result | Hardware | |---|---|---| | Idle overlay, no modules | 0.1% CPU, 42 MB RAM | i7-12700K, 32 GB, RTX 3070 |
- 目标用户
面向研究外部内存读取技术的开发者和安全研究人员。
查看 README 依据
> **Educational purposes only.** This repository documents external read-only memory inspection techniques for reverse-engineering study. Use at your own risk; the author assumes no responsibility for account actions resulting from misuse. --- ## 📑 Table of Contents - [System Requirements](#-system-requirements) - [The Solution — Problem | Solution Mirror](#-the-solution--problem--solution-mirror) - [Comparison — Aspect | Alternative | This Tool](#-comparison--aspect--alternative--this-tool) - [Compatibility / Platform Support](#-compatibility--platform-support)
- 使用方式
通过独立的.exe运行,需要以管理员权限启动,游戏先启动,然后运行工具,使用热键控制。
查看 README 依据
- Run the .exe **as Administrator** — the user-mode read path works without it, but the driver-assisted path needs elevation. - Launch the game **first**, then the .exe. The offset resolver needs a live process to scan against. - Use **borderless windowed** mode, not fullscreen exclusive — the overlay compositor behaves far better. - Keep `config.json` under version control in your own fork — it's the only file that changes between builds. - If a module shows `⚠️ Degraded`, check the read-audit log before assuming it's broken — usually it's a stale offset, not a code fault.
**Getting started:** visit the project page → download the archive → extract to a folder with write access (not `Program Files`) → run the .exe as Administrator → launch PUBG in borderless windowed → press `Insert`. --- ## ❓ FAQ <details> <summary><strong>Is this detected?</strong></summary> This is an external read-only tool — no injection, no in-process writes. That said, no external tool is ever guaranteed safe, and anti-cheat vendors update heuristics constantly. Use it in offline or practice contexts only. </details> <details>
- 部署要求
需要Windows 10 21H2或更高版本,.NET 6或8桌面运行时,DX11或DX12显卡,至少8GB内存,建议使用双显示器。
查看 README 依据
<img src="https://img.shields.io/badge/DOWNLOAD-PUBG_External_Cheats-EA580C?style=flat-square&logo=github&logoColor=white&labelColor=C2410C" width="500" alt="DOWNLOAD PUBG External Cheats"/> </a> </p>(#-download) - [FAQ](#-faq) --- ## 🖥 System Requirements | Component | Minimum | Recommended | |---|---|---| | OS | Windows 10 21H2 (x64) | Windows 11 23H2 (x64) | | CPU | Quad-core 2.6 GHz | 6-core 3.6 GHz+ | | RAM | 8 GB | 16 GB | | GPU | DX11-capable, 2 GB VRAM | DX12-capable, 6 GB VRAM | | Storage | 120 MB free | 500 MB free (logs + config backup) |
| Runtime | .NET 6 Desktop Runtime | .NET 8 Desktop Runtime | | Permissions | Standard user | Administrator (for driver-backed reads) | | Display | 1920×1080 | 2560×1440 or higher | **Additional requirements as a bullet list:** - Windows must be fully updated — the memory-inspection layer relies on recent `NtQueryVirtualMemory` behavior. - Secure Boot may block the optional kernel-assisted read path; the user-mode path works regardless. - Antivirus exclusions recommended for the working directory (false positives on the injector stub are common).
- A second monitor is strongly recommended — overlay window is borderless and position-persistent. - DirectX June 2010 redistributable for the legacy overlay fallback path. --- ## 🧩 The Solution — Problem | Solution Mirror | Problem | Solution | |---|---| | Offsets break after every game patch | Offsets externalized to a signed JSON config, refreshed independently of the binary | | Overlay causes frame drops | Renderer moved to a separate composited window — zero in-process hook | | Monolithic codebase impossible to audit | 31 discrete modules, each toggled from a single config file |
- 已知限制
不支持Windows 8.1完整功能,不支持Proton,HDR显示下覆盖层会褪色,全屏独占模式兼容性差,流媒体防捕获模式并非对所有捕获工具有效。
查看 README 依据
| Windows 10 21H2+ | ✅ Full | Primary target | | Windows 11 23H2 | ✅ Full | Tested on 24H2 as well | | Windows 8.1 | ⚠️ Partial | Overlay fallback only, no desktop duplication | | Steam (PUBG PC) | ✅ Full | Standard launch, no special flags | | Steam (PUBG via Proton) | ❌ Unsupported | Windows-only external reads | | Kakao / regional clients | ⚠️ Partial | Offsets may differ, config override needed | | Fullscreen exclusive | ⚠️ Partial | Borderless windowed strongly preferred | | Borderless windowed | ✅ Full | Recommended mode |
| HDR-enabled displays | ⚠️ Partial | Overlay desaturates, known limitation | --- ## 📦 All Modules Status — 31 Modules | Module | Status | Description | |---|---|---| | Player ESP | ✅ Working | Box, name, distance, health bar per entity | | Skeleton ESP | ✅ Working | Bone-line rendering, 18-point skeleton | | Box ESP (2D) | ✅ Working | Corner-style or full-outline box | | Box ESP (3D) | ✅ Working | World-space oriented box | | Health Bar ESP | ✅ Working | Numeric + bar, color-coded by percentage | | Distance ESP | ✅ Working | Meters from local player, configurable units |
<summary><strong>What is Stream-Proof Mode actually doing?</strong></summary> It marks the overlay window as excluded from capture APIs (`SetWindowDisplayAffinity` with `WDA_EXCLUDEFROMCAPTURE`). It works for most capture tools but not all — tools that hook DXGI directly can still capture it. </details> <details> <summary><strong>Does the read-audit log slow things down?</strong></summary> Barely. Writing 1000 reads to the log adds about 12 ms. It's async-buffered, so it never blocks the render thread. </details> <details>
README
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收录信息
- 仓库创建时间
- 2026/10/22 20:24:51
- 首次达标收录
- 2026/10/22 22:26:40
- 统计更新时间
- 2026/10/22 23:21:06
按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。
仓库信息
- 最近推送
- 2026/10/22 20:27:39
- 许可证标识
- MIT
- Fork 数
- 58
- 当前状态
- 未归档
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