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urdtbittefnu/deadlock-external

游戏逆向学习ESP显示自瞄辅助

这是一个用于学习逆向工程的外部作弊工具,提供ESP、自瞄等功能,仅限教育研究用途,适用于对游戏逆向感兴趣的学习者。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/22 22:31:20 · 查看原文

Python应用与服务
累计 Stars
91
当前热度
1 天内 · 小火
仓库创建时间
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选用指南

AI 根据 README 整理 · 2026/10/22 22:31:20

适用场景

适用于在私人开发大厅或自定义游戏中研究ESP数学和逆向工程技术,不应用于排位赛或公共比赛。

查看 README 依据
2. 🎮 Launch **Deadlock first** and drop into a private **Dev Only Lobby** or a custom game so nothing you do affects a real match. 3. ⚙️ Use **Settings** → run the suite as Administrator, or right-click `「the」.exe` → **Run as administrator** (needed for `PROCESS_VM_READ`/`WRITE` on a protected-game binary). 4. 🎨 Alt-tab back into Deadlock. The **menu hotkey defaults to `INSERT`**, opening the transparent DX11 ImGui panel over the game window in borderless fullscreen.
- No public API to Deadlock, no engine-specific telemetry — the tool speaks byte patterns. Different Hero rotations or Vulkan renderer opt-ins don't change where the entity array lives, so multi-monitor users and DX11-over-Vulkan users can both test. --- ## ⚠️ Will It Get Me Banned? — Read First - **Study with FFA and bots only.** Do not use this on ranked or queue matches. Valve's anti-cheat team watches cheating-in-visible-matches reports closely — the fastest way to give this cheat toolbox a bad reputation is to use it in public games.
目标用户

面向对逆向工程和作弊开发感兴趣的学习者,以及希望研究游戏渲染机制的爱好者。

查看 README 依据
**Deadlock External Cheats** is an external, user-mode overlay that reads Deadlock's process from the outside — no DLL injection into the game image, no kernel driver, no rebooting into a test-signing mode. It is built as a learning artifact: a complete, readable external-cheat toolkit that veterans of D3D/Kez-style cheat dev will recognize, and newcomers can study.
**Understand what this is:** an educational kit. Learn the math, learn the API layering, read the sig-scan resolver, modify the smoothing curve. Do not park your pickup game clout in it. --- ## 🧩 Module Matrix — 23 Modules Field-Tested Emoji-legending: 🟢 working, 🟡 partial, 🟠 experimental. | Module | Status | Description | |---|---|---| | 🟢 `aimbot.silhouette` | Working | Smooth-and-climb aim latch keyed to hero silhouette density. | | 🟢 `aimbot.fovring` | Working | Renders registered FOV in world-gap pixels for smoothing calibration. |
使用方式

通过可执行文件运行,使用INSERT键打开菜单,支持配置文件调整,需要管理员权限以读取受保护的游戏进程。

查看 README 依据
2. 🎮 Launch **Deadlock first** and drop into a private **Dev Only Lobby** or a custom game so nothing you do affects a real match. 3. ⚙️ Use **Settings** → run the suite as Administrator, or right-click `「the」.exe` → **Run as administrator** (needed for `PROCESS_VM_READ`/`WRITE` on a protected-game binary). 4. 🎨 Alt-tab back into Deadlock. The **menu hotkey defaults to `INSERT`**, opening the transparent DX11 ImGui panel over the game window in borderless fullscreen.
3. **Launch game + overlay.** Start Deadlock, then the `.exe` (as administrator only if you'll be using write modules — read-only modes work without elevation in most builds, but elevation reduces resolver surprises on protected binaries). 4. **Resolve + tune.** Press `INSERT`, wait for the green "offsets resolved" toast, then fine-tune modules. `Config → Save (F5)` inside the overlay writes back to `deadlock.ini` in your folder. No `pip`, no `npm`, no environment setup. That's intentional — the target audience is people with zero interest in build pipelines for a binary release. ---
部署要求

需要Windows 10 21H2或Windows 11,DX11兼容GPU,4核CPU,6GB内存,40MB存储空间,游戏为Steam上的Deadlock。

查看 README 依据
| Config portability | Vendor-encrypted config export | Plain `.ini` you can diff on GitHub | | Applicability to patch-hours | Cheats disappear for days | Finder fallback keeps ESP online in ~1 in-2 patch cycles | --- ## 🖥️ System Requirements | Component | Minimum | Recommended | |---|---|---| | OS | Windows 10 21H2 x64 | Windows 11 23H2+ x64 | | GPU | DX11-compatible | Any DX11-class modern GPU | | CPU | 4 logical cores | 6+ cores (sig-resolver isn't free) | | RAM | 6 GB total | 16 GB | | Storage | 40 MB free | A dedicated folder on the same drive as the game |
已知限制

不支持macOS或Linux通过Proton运行,仅支持Windows原生环境;作者明确表示不保证安全性,且不应用于公共比赛。

查看 README 依据
- **Steam in `-dev` / `-vconsole`?** Supported, because console is built in. - **Deadlock in a Steam library on Windows NTFS** — supported (only RPM path matters). - **macOS or Linux via Proton** — **NOT supported**. This tool uses direct Win32 APIs (`ReadProcessMemory`, `OpenProcess`) and `SetWindowsHookEx`. Wine/Proton compatibility is on the wishlist, not the roadmap — that path would need a total rewrite to use `ptrace`/`process_vm_readv`.
The bottom line is that **this is one of the least intrusive categories of external cheats you can build**. It cannot, however, "guarantee it's safe" because the game's anti-cheat gate is a black box. If that's a dealbreaker, do not launch the game with it. Standard study-ethics reminder: use the tool only against bots and in private Dev environments. --- ## 🌐 Does It Work on Steam? — Platform Notes Yes. The tool is **platform-shape-independent**: it hooks the running binary, not the launcher. - **Steam launched normally** — supported.

README

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收录信息

仓库创建时间
2026/10/22 20:24:51
首次达标收录
2026/10/22 22:26:39
统计更新时间
2026/10/22 23:21:02

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

仓库信息

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2026/10/22 20:28:29
许可证标识
MIT
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