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josiahg2502-glitch/BrawlRecompiled

游戏移植模组支持

这是一个将《任天堂明星大乱斗X》静态重编译为原生PC移植版的项目,支持4K分辨率、宽屏、手柄和Wii SD卡模组(如Project+、REX等),需要用户自备游戏光盘镜像。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/24 03:56:56 · 查看原文

普通C++应用与服务
累计 Stars
76
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选用指南

AI 根据 README 整理 · 2026/10/24 03:56:56

使用方式

通过启动器安装游戏并运行,支持键盘、鼠标和手柄操作。

查看 README 依据
- 120 fps frame interpolation, on by default (it shows on displays faster than 60 Hz; game speed is unchanged) - Every gamepad is a GameCube controller (Xbox, PlayStation and Nintendo layouts), the keyboard too; real Wii Remotes over Bluetooth - A launcher that installs the game from your own disc image (.iso, .ciso, .wbfs), with the display, controller and mod settings, and Wii / Dolphin save import; it uses the game's own title font, fighters and Smash Ball, taken from your disc when the release is built (`tools/make_launcher_art.py`)
- Keyboard and mouse controls for player 1, set up in the launcher or the game's F10 menu - Saves in `UserData\NAND`, compatible in layout with a Wii's - A virtual SD card (`UserData\SD`), so the game's own SD features and SD-based mods work - Gecko codes and Project+-style mods (in progress, see below) - Windows and Linux **No game data is included**: the game's files are read from your own copy of the game. ![The launcher](screenshots/launcher.png) ## Mods Brawl mods are installed the way they are on a Wii's SD card:
部署要求

需要Windows或Linux系统,自备游戏光盘镜像(USA版),构建源码时需要Python 3和16GB内存。

查看 README 依据
- Keyboard and mouse controls for player 1, set up in the launcher or the game's F10 menu - Saves in `UserData\NAND`, compatible in layout with a Wii's - A virtual SD card (`UserData\SD`), so the game's own SD features and SD-based mods work - Gecko codes and Project+-style mods (in progress, see below) - Windows and Linux **No game data is included**: the game's files are read from your own copy of the game. ![The launcher](screenshots/launcher.png) ## Mods Brawl mods are installed the way they are on a Wii's SD card:
You need Windows, Python 3, 16 GB of RAM and your own disc image (USA, RSBE01). The toolchain is shared with the Super Paper Mario port's `toolchain\` folder. ```powershell # Extract your disc image to Disc\DATA, then: copy Disc\DATA\sys\main.dol game\main.dol # Every module pre-linked at its home, plus main_translate.dol (main.dol with the resident modules and the # Gecko code handler) for the translation: python wiicompiled\projects\brawl\tools\build_modules.py Disc\DATA\files\module extras\brawl-decomp\config\RSBE01_02 game\brawl_modules.rel wiicompiled game\main.dol
已知限制

目前为工作进展状态,仅部分游戏模式可用,如VS对战、经典模式开头和亚空间使者开头。

查看 README 依据
# Brawl Recompiled A native PC port of **Super Smash Bros. Brawl** (Wii, 2008), made by statically recompiling the game's PowerPC code (main.dol and all 126 `.rel` modules) to C++ with [WiiCompiled](https://github.com/patchzyy/Wiicompiled). No emulator: the game runs as a Windows program. ![Donkey Kong vs the Ice Climbers on Castle Siege, rendered at 4K](screenshots/05_castle_siege.jpg) **Work in progress.** What works today: boot, saves, every menu tested so far, VS battles, the attract demos,
Classic mode's start, and the Subspace Emissary's opening (cutscenes and the first battle). Project+ and Project+Ex load from the virtual SD card and play matches with their own characters and stages; REX, Brawl Minus and Legacy XP load the same way (see Mods). ## Screenshots Rendered at 4K (shown here at 1080p). | | | |---|---| | ![Opening](screenshots/01_opening.jpg) | ![Main menu](screenshots/02_main_menu.jpg) | | ![Character select](screenshots/03_character_select.jpg) | ![Stage select](screenshots/04_stage_select.jpg) |

README

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收录信息

仓库创建时间
2026/10/23 04:50:15
首次达标收录
2026/10/23 21:51:34
统计更新时间
2026/10/24 17:21:17

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

模型评估

普通加权总分 3.6 / 5

新颖度
3.8
实用价值
3.5
成熟度
4.0
实质含量
3.4

由 Jev 模型根据仓库描述与 README 评估,2026/10/23 21:51:34 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

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2026/10/24 11:39:14
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