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ryderclanky/ BotW-Native
该项目将《塞尔达传说:旷野之息》Wii U版静态重编译为原生Windows程序,使用Vulkan后端运行游戏,需要用户自备合法游戏文件。 适用于希望在Windows上以原生方式体验该游戏的用户,目前为开发中版本,仅支持特定美国区版本。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/25 01:56:21 · 查看原文
- 累计 Stars
- 73
- 当前热度
- 1 天内 · 小火
- 仓库创建时间
选用指南
AI 根据 README 整理 · 2026/10/25 01:56:21
- 使用方式
通过命令行构建后运行,需使用MSYS2 UCRT64 shell编译,运行命令为 ./build/BotWRecomp.exe --game 游戏路径。
查看 README 依据
game/ code/ U-King.rpx and the rest of the code content/ packs and the rest of the content meta/ meta.xml ``` Check the executable: ```text SHA256 of code/U-King.rpx ba58da5b95ce929e005d058ceb08b9b2788d1ab2bbc8a6c189bbadca0bb34d30 ``` ## Build on Windows Open an **UCRT64** shell from MSYS2 (not the MSYS or MINGW64 shell). ```bash pacman -S --needed \ mingw-w64-ucrt-x86_64-toolchain \ mingw-w64-ucrt-x86_64-cmake \ mingw-w64-ucrt-x86_64-ninja \ mingw-w64-ucrt-x86_64-python \ mingw-w64-ucrt-x86_64-pkgconf \
anything. `generated/` is not in this repository. ```bash python tools/recompile.py /path/to/game/code/U-King.rpx generated cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo cmake --build build -j6 ``` Use **`-j6`** on a 16 GB machine. Compiling `generated/` is the step that uses RAM. A higher job count can run the machine out of memory. The same `CMakeLists.txt` is what `.github/workflows/windows.yml` configures. Vulkan is the only graphics backend on Windows. ## Run ```bash ./build/BotWRecomp.exe --game /path/to/game --seconds 180 ```
- 部署要求
需要Windows 10/11和Vulkan 1.1驱动,MSYS2 UCRT64环境,自行提取的美国区游戏文件夹(含code、content、meta),版本v208。
查看 README 依据
> project and is not affiliated with or endorsed by Nintendo. ## Requirements - Windows 10 or Windows 11, and a GPU with a Vulkan 1.1 driver. The verified machine is an RTX 5060 laptop. - [MSYS2](https://www.msys2.org/) with the **UCRT64** environment. The Cafe runtime uses pthreads, so the build is MinGW gcc. MSVC and clang-cl are not supported. - Your own legally obtained **Breath of the Wild for Wii U, USA, with update v208 (1.5.0)**, as an already-extracted game folder. The recompiler and the game patches match that executable. The folder has three directories in it: ```text
- 已知限制
工作进展中,部分效果、控制器映射和过场文本未确认或不完整,仅测试了特定区域,DLC未测试。
查看 README 依据
- combat - the map and fast travel - Hateno Village, with NPCs and shops Not working or not confirmed yet: - Some effects, parts of the controller mapping, and some cutscene text are unconfirmed or incomplete. - Everything not listed above has not been checked. See [Known issues](#known-issues). > [!IMPORTANT] > This repository contains no game files, no keys, and no decryption tools. You must supply > your own legally obtained copy of the game, as an already-extracted game folder (`code/`, > `content/`, `meta/`). Nothing here is a download for the game. This is an unofficial fan
game recovered. It did not crash. - **First-run shaders.** Pipelines compile on first use, so the first time through a scene hitches. Later runs use the cache under `%APPDATA%\BotWRecomp`. - **A few cutscenes stay at 30 fps** on purpose. Gameplay runs at about 60 fps. - **Effects, controller mapping, cutscene text.** Some effects, parts of the controller mapping, and some cutscene text are unconfirmed or incomplete. - **Coverage.** Only the areas listed under [What works](#what-works) were checked. A long open-world session is not part of that result. DLC is untested.
README
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收录信息
- 仓库创建时间
- 2026/10/24 05:41:37
- 首次达标收录
- 2026/10/25 01:51:02
- 统计更新时间
- 2026/10/25 03:20:50
按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。
模型评估
普通加权总分 3.6 / 5
由 Jev 模型根据仓库描述与 README 评估,2026/10/25 01:51:02 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。
仓库信息
- 最近推送
- 2026/10/24 23:48:03
- 许可证标识
- MIT
- Fork 数
- 2
- 当前状态
- 未归档
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