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lemiur/ Game-Decompilation-Skill-For-Claude
为Claude Code提供的一组技能,用于指导游戏字节匹配反编译项目,包括重构、诊断、排列、审查和合并等方法。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/10/26 07:26:24 · 查看原文
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选用指南
AI 根据 README 整理 · 2026/10/26 07:26:24
- 适用场景
适用于PSX/N64及更晚世代游戏的反编译项目,PS3/360及以上世代项目耗时较长。
查看 README 依据
My experience has been that PS1 and PS2 generation games are pretty doable. Usage is quite high: you're not going to be able to do multiple games per week, that's for sure, but these are manageable projects, especially if you can get other people to collaborate with you. My experiments with Wii game lead me to think they likely fit into this category as well
Anything PS3/360 generation or higher will be a <u>long</u> .process. This toolset will help with those projects if you choose to pursue them, but unfortunately they can't change the fact that there's almost definitely an enormous amount of code involved. These projects will take months, even with LLM assistance. ## How to Use Install this Claude skill (ask Claude to do it for you if you need help)
It's that easy! This will work well on games for the PSX/N64 era on. Your mileage will vary on older systems. ## A Couple Personal Asks - **Don't steal other people's projects** - If you want to contribute to someone else's project, please ask. If they don't want AI contributions, then please don't take their code and use it as a basis to throw together a decompilation quickly. That's a bad look for all of us in the scene. - **Try to Learn Something**
- 使用方式
通过Claude Code调用技能,如/orchestrator启动反编译流程,可结合/native-platform-porting生成PC移植版。
查看 README 依据
In an empty folder, write a README.md document pointing Claude to your game files/game folder (or just put your game files in the folder itself). If you already have your compiler, put this in the folder as well. In a new Claude session, run `/orchestrator` and answer the following questions. Make sure to ask for code quality passes intermittently to ensure good quality code. If you want a PC port after reaching 100% bytematch, you can run `/native-platform-porting`. Add any additional features you want, like mouselook or high framerates after `/native-platform-porting` in your message.
- 部署要求
需要已有的匹配反编译工具链,包括原始编译器、链接器、拆分构建环境、反汇编器或diff工具,以及git。
查看 README 依据
The skills assume you already have a matching-decomp toolchain. They don't provide one. Typically that means: - the original compiler and linker (or an exact equivalent) and the retail binary; - a split/build setup that can compile individual units and compare them with retail; - a disassembler or diff tool, and optionally a decompiler, a permuter and objdiff; - git, since the orchestrator works in worktrees and merges through branches. ## Legal This repository contains only methodology. It contains no game code, assets or binaries. Use it with games you
- 已知限制
本仓库仅提供方法论,不包含游戏代码或资源;不适用于较老主机(如PS1/N64之前的平台)。
查看 README 依据
own, and follow the laws and the original developer's terms that apply to you.
It's that easy! This will work well on games for the PSX/N64 era on. Your mileage will vary on older systems. ## A Couple Personal Asks - **Don't steal other people's projects** - If you want to contribute to someone else's project, please ask. If they don't want AI contributions, then please don't take their code and use it as a basis to throw together a decompilation quickly. That's a bad look for all of us in the scene. - **Try to Learn Something**
README
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- 仓库创建时间
- 2026/10/26 03:29:03
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- 2026/10/26 07:21:28
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- 2026/10/26 08:21:06
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模型评估
普通加权总分 3.8 / 5
由 Jev 模型根据仓库描述与 README 评估,2026/10/26 07:21:28 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。
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