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danielalves96/gow-pc-port

游戏运行

将《战神》(PS2版)静态重编译为原生PC程序,可在Windows和实验性Linux上运行,需自备游戏ISO。

AI 中文解读 · 根据仓库描述与 README 生成 · 2026/11/1 02:02:22 · 查看原文

普通C++应用与服务
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选用指南

AI 根据 README 整理 · 2026/11/1 02:02:22

使用方式

通过安装程序或脚本安装,使用启动器或命令行运行游戏。

查看 README 依据
- **8 GB RAM** (16 GB while building is comfortable). - **Windows 10/11 x64** or a recent Linux (Arch/CachyOS, Ubuntu 24.04+, Fedora 40+); Linux is experimental. - **30–90 minutes** for the first build. ## Installing **Windows: the launcher.** Download the installer from the Releases page, run it, and let the setup wizard do the work. It finds and verifies your ISO, downloads the C++ build tools if they're missing, extracts the disc, recompiles the game and builds it. Then press **PLAY**.
> Properties, Unblock) or Windows shows the same warning for the `.exe`. It needs the WebView2 runtime, which Windows > 11 and updated Windows 10 already have. Every release also lists the SHA-256 of its files in `SHA256SUMS-*.txt`. **Linux: the script (experimental).** ```bash ./install.sh --install-deps "/path/to/God of War.iso" # or put the ISO in game/ and run ./install.sh ./run_gow.sh # play ``` The script checks for CMake, Ninja, a C++ compiler, Git and the GL, X11, Wayland and ALSA development files, and for
部署要求

需要自备《战神》美版ISO(约8GB)、约30GB磁盘空间、64位x86 CPU、OpenGL 4.6 GPU、8GB内存(构建时建议16GB)、Windows 10/11或特定Linux发行版。

查看 README 依据
- [Repository layout](#repository-layout) - [How it works](#how-it-works) - [Why the build is slow and big, and why the PS2 is hard](#why-the-build-is-slow-and-big-and-why-the-ps2-is-hard) - [Documentation](#documentation) - [Contributing](#contributing) - [Credits](#credits) - [License and legal](#license-and-legal) ## What you need - **Your own *God of War* (USA, `SCUS-97399`) ISO**, about 8 GB. - **~30 GB free** (extracted disc + build). - **64-bit x86 CPU**, 4 cores or more recommended. AVX2 is *not* required. - **OpenGL 4.6** GPU (any recent NVIDIA/AMD, or a recent Intel/AMD iGPU).
- **8 GB RAM** (16 GB while building is comfortable). - **Windows 10/11 x64** or a recent Linux (Arch/CachyOS, Ubuntu 24.04+, Fedora 40+); Linux is experimental. - **30–90 minutes** for the first build. ## Installing **Windows: the launcher.** Download the installer from the Releases page, run it, and let the setup wizard do the work. It finds and verifies your ISO, downloads the C++ build tools if they're missing, extracts the disc, recompiles the game and builds it. Then press **PLAY**.
已知限制

Linux支持为实验性,未经充分验证;游戏帧率上限为60 FPS;首次构建需30-90分钟。

查看 README 依据
| Launcher | `God Of War - PC Launcher_<version>_x64-setup.exe` or the `..._x64-portable.zip`, with the setup wizard | `.deb` / AppImage, with the setup wizard (it drives `install.sh`) | | Status | **Primary target** | **Experimental** | > [!WARNING] > **Linux is experimental.** The Linux path is in the repository (`install.sh`, the GLFW/GL presentation path, > `run_gow.sh`, the `.deb`/AppImage packaging), but it hasn't been validated to the same level: no CI job builds or
[`docs/PLAYING.md`](docs/PLAYING.md). The launcher's tabs and options are in [`docs/LAUNCHER.md`](docs/LAUNCHER.md). ## Performance The game's logic is tied to the PS2's 60 Hz VBlank, so **the game never runs above 60 FPS** and never slows down: late frames are dropped. The window can present at 60, 120 or 144 Hz for lower latency. - **Internal resolution 2× is the sweet spot.** 3× and above are heavy and, on mid-range cards, can stall the presentation. - The CPU side is dominated by the **VU1** (the vector unit). Every optimization pass converts more of it to native
## Why the build is slow and big, and why the PS2 is hard The numbers in [What you need](#what-you-need) (30–90 minutes, ~30 GB) are not padding. They follow from what the installer does and from the machine being ported. **Why the first build takes 30–90 minutes** - The recompiler turns about 6,400 game functions into about 6,400 C++ files, roughly **129 MB of source**. Every MIPS instruction becomes explicit C++ (register access, memory access, branch delay slots, 128-bit multimedia operations),

README

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收录信息

仓库创建时间
2026/10/31 04:08:03
首次达标收录
2026/11/1 01:56:42
统计更新时间
2026/11/1 04:50:56

按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。

模型评估

普通加权总分 3.8 / 5

新颖度
3.5
实用价值
4.0
成熟度
4.2
实质含量
3.5

由 Jev 模型根据仓库描述与 README 评估,2026/11/1 01:56:42 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。

仓库信息

最近推送
2026/10/31 09:27:49
许可证标识
GPL-3.0
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2
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