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tmcleroy/ soulcalibur2-recomp
这是一个将Xbox版《灵魂能力II》原生移植到macOS、Linux和Windows的非官方项目,支持从玩家自有的光盘中提取角色,并添加了训练模式、在线对战等功能。
AI 中文解读 · 根据仓库描述与 README 生成 · 2026/11/3 22:37:38 · 查看原文
- 累计 Stars
- 55
- 当前热度
- 1 天内 · 小火
- 仓库创建时间
选用指南
AI 根据 README 整理 · 2026/11/3 22:37:38
- 使用方式
通过启动器运行,需要提供游戏光盘镜像文件。
查看 README 依据
and joins online matches, and keeps itself up to date. | | | | --- | --- | |  |  | ## Getting started 1. Run the launcher (`Soulcalibur II Recomp.app`, `soulcalibur2-launcher` on Linux, `soulcalibur2-launcher.exe` on Windows). 2. On its **Game** page choose your Soulcalibur II (USA) Xbox disc image (`.iso`), or the `Default.xbe` among the disc's files. It is checked, and only ever read.
- 部署要求
需要自备Soulcalibur II (USA) Xbox光盘镜像,以及可选的GameCube和PlayStation 2光盘以添加额外角色。
查看 README 依据
**An unofficial native port of Soulcalibur II (Xbox) for macOS, Linux (Steam Deck and Steam Machine included) and Windows.** It is a static recompilation of the Xbox game: its program is translated ahead of time into C and runs on a native runtime, with no emulator. It adds a training mode, online play with rollback, a free camera with a pause, widescreen, higher resolutions and shaders. **No game files are included.** Your own Soulcalibur II (USA) Xbox disc image is the only one you need to play.
Link and Heihachi are optional: give the launcher your own GameCube disc, PlayStation 2 disc, or both, to add them. This project cannot help you get any of them. | | | | --- | --- | |  |  | |  |  | ## Spawn, Link and Heihachi together
- 已知限制
Windows版本已构建但未经测试;Linux版本在Steam Machine上运行。
查看 README 依据
3. For the guests, choose your GameCube and/or PlayStation 2 disc on the **Guest** page; the launcher builds them once (a few minutes). 4. Press **Play**. How to play, the controls and every page and menu are in [docs/PLAYING.md](docs/PLAYING.md). Settings and saves stay in your user folder (`~/Library/Application Support/Soulcalibur II` on macOS, `~/.local/share/Soulcalibur II` on Linux), not beside the game's files. Status: Arcade, VS, Weapon Master, the Extra modes, the Museum and online play work, tested mostly on macOS; the
Linux build runs on a Steam Machine. Windows builds but is untested. ## Building (macOS) ```sh git submodule update --init --recursive brew install sdl3 shaderc spirv-cross ninja cmake python3 -m venv private/venv && private/venv/bin/pip install capstone==5.0.7 # put your disc's files in private/disc/ (Default.xbe, root.olk, movie.afs, bgm.afs) private/venv/bin/python tools/build_game.py all private/venv/bin/python tools/build_game.py app # build/Soulcalibur II Recomp.app ``` Linux and Windows builds: `tools/release/linux.sh` and `tools/release/windows.sh` (in Docker). Generated code and
README
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收录信息
- 仓库创建时间
- 2026/11/3 06:43:42
- 首次达标收录
- 2026/11/3 22:31:53
- 统计更新时间
- 2026/11/4 00:07:35
按创建时长与累计 Stars 判断等级。首次达标收录后,即使未达当前门槛仍保留;累计 Stars 和仓库状态会定期更新。确认只有 README 及辅助文件的仓库会停止公开。
模型评估
值得看加权总分 3.8 / 5
由 Jev 模型根据仓库描述与 README 评估,2026/11/3 22:31:53 生成。评分仅供参考,不是代码、安全或许可证审查;热度等级另按创建时长与累计 Stars 计算。
仓库信息
- 最近推送
- 2026/11/3 23:19:56
- 许可证标识
- GPL-3.0
- Fork 数
- 1
- 当前状态
- 未归档
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