从游戏移植到AI代理:今日开源项目中的实用新工具
日报 · 2026-10-12 · GitHub 新星
覆盖日期:2026-10-12 · 北京时间
发布时间:2026/10/14 14:30:30
修订于 2026/10/17 02:00:57 · 原刊收录 35 个项目,修订版采用 30 个仍可公开项目。本版不作跨期比较。
本刊有 2 个项目已不可公开,相关条目已隐藏。
本期日报精选了12个开源项目,涵盖游戏移植、AI代理、内容创作、照片编辑等多个领域。从让AI控制iPhone的ESP32方案,到PS5上的PS2模拟器,再到本地语音创作工具,这些项目展示了开源社区在硬件利用、软件解耦和创作辅助方面的最新尝试。
修订版说明:原刊收录 35 个项目,本版依据 30 个仍可公开项目。对比资料不再完整,本版不作跨期比较。原刊物快照和历史文章保留。
今天的开源项目呈现出一种有趣的混合气质:既有硬核的游戏移植与模拟器项目,也有面向内容创作者和普通用户的实用工具。它们共同的特点是试图打破现有平台的限制——无论是把主机游戏搬到PC或手机上,还是让AI代理绕过开发者账号直接操控设备。以下按主题梳理了其中值得关注的项目。
1. 游戏移植与模拟:把旧游戏带到新平台
游戏相关的项目在今天占据了相当篇幅,且思路各异。FelipePrado0/gow3_pc 是一个将《战神3 重制版》从PS4原生移植到Windows的项目,它并非通用模拟器,而是通过自定义运行时替换PS4系统库,并借助Vulkan翻译图形,让原始x86-64代码直接在PC的CPU上运行。项目明确要求用户自备游戏文件(CUSA01623 v1.02),并在测试机上实现了1080p下平均144帧、4K下平均108帧的表现,支持120/240 FPS补丁、游戏内菜单和作弊功能。不过,它仅针对特定游戏版本,若代码与预期字节不符,补丁可能失效;程序也未签名,Windows可能弹出警告。
https://github.com/FelipePrado0/gow3_pc
另一个方向是跨平台兼容层。jhaizhou-ops/d2r-mobile 将《暗黑破坏神 II:狱火重生》的Switch版(含术士君临扩展)带到iPhone、iPad和Mac上,游戏原始aarch64程序直接在设备上执行,图形API完全基于Metal重写。项目声称在iPhone 17 Pro Max上稳定60帧,从主菜单进入游戏约1秒,并新增了Greater Rift等终局模式。它同样需要用户自备游戏文件,且仅支持iOS 26及以上版本,不支持在线多人。
https://github.com/jhaizhou-ops/d2r-mobile
Swordpdf/PS5SX2 则是把PCSX2模拟器移植到越狱的PS5上,让PS2游戏以原生应用形式运行,支持最高6倍原生分辨率、宽屏补丁、RetroAchievements(仅软核)和在线联机。它通过手机浏览器即可调整设置,并支持HD纹理包一键下载。项目明确是“热情项目”,兼容性不保证,且需要越狱PS5、自备BIOS和游戏文件。
https://github.com/Swordpdf/PS5SX2
这些项目的共同点是“Bring your own files”——不包含任何游戏内容,用户需自行提供合法副本。它们适合那些已拥有游戏并希望在新硬件上重温的玩家,但门槛都不低,需要一定的技术操作。
2. AI代理与自动化:突破平台限制的新尝试
今天有几个项目试图让AI代理以更轻量、更自由的方式控制设备。onehumanbeing/esp32-iphone-agent 用一块约7美元的ESP32-S3开发板,通过AirPlay屏幕镜像作为“眼睛”,USB HID模拟鼠标键盘作为“手”,让任何OpenAI兼容视觉模型操控真实iPhone。它不需要Mac、开发者账号或越狱,相比传统的XCTest/WebDriverAgent方案大幅降低了门槛。项目在Web界面提供实时屏幕、日志和手动控制,并设计了指针校准和屏幕变化检测机制来减少误操作。不过,iOS不会镜像密码输入、Apple Pay等敏感屏幕,键盘输入仅支持ASCII,手机锁定时镜像会停止。
https://github.com/onehumanbeing/esp32-iphone-agent
amontlabs/lcu 则把Codex的计算机使用能力从官方ChatGPT桌面应用中解耦出来,让其他harness(如Claude Code、Codex CLI)也能调用。它需要本机安装官方ChatGPT应用以提供运行时,但无需Codex认证。LCU支持桌面应用控制和Chrome标签页控制(需官方扩展),并提供了原生应用审批面板,让用户授权或拒绝代理控制特定应用。项目目前仅支持Apple Silicon Mac和特定Linux环境,Windows 11 x64仍是候选支持。
https://github.com/amontlabs/lcu
这两个项目都体现了“解耦”和“绕过限制”的思路,但适用人群不同:前者适合研究者或开发者探索AI操控手机的边界,后者则更适合已在使用Codex或Claude Code的开发者,希望统一管理代理的计算机使用权限。
3. 内容创作与本地工具:降低创作门槛
面向内容创作者的工具也值得关注。Jakeschincariol/instagram-agent-skill 提供了13个Claude技能,用于运营Instagram账号,包括Reels脚本生成(基于26种钩子公式并评分)、爆款研究、标题优化、内容人性化处理等。它强调“技能只负责写,发布由你决定”,并包含本地运行的Python工具(如钩子评分、节拍计时)。项目明确说明不会自动发布内容,/ig-viral仅读取不抓取,检测为本地启发式而非检测API。适合希望用AI辅助内容创作但保持人工控制的创作者。
https://github.com/Jakeschincariol/instagram-agent-skill
zhuyansen/new-term-radar 是一个每日监测AI新术语的命令行工具,从X、Hugging Face、GitHub、sitemaps等来源捕捉新模型、产品和仓库名称,比关键词工具更早发现趋势。它面向SEO从业者、内容创作者和产品开发者,提供免费信号(Hugging Face、GitHub等)和付费信号(X、新站点等),付费信号通过AIsa API统一计费。项目目前新站点信号因上游问题报错,且报告不含搜索量,需自行验证。
https://github.com/zhuyansen/new-term-radar
在本地创作工具方面,leemysw/yovoice 是一款开源的本地AI音频工作室,支持macOS和Windows,提供TTS、语音克隆、情感控制、音乐生成和乐谱编辑,完全离线运行,无API费用。它支持多种模型(如IndexTTS、VoxCPM2、Qwen3-TTS等),并可通过CLI或API调用。注意OmniVoice模型权重使用CC-BY-NC许可证,仅限非商业使用。适合需要配音、有声内容创作且注重隐私的用户。
https://github.com/leemysw/yovoice
4. 照片编辑与设计:开源替代方案的进展
pch/rawmakase 是一款用Rust编写的跨平台RAW照片编辑器,支持Lightroom风格的调整、非破坏性编辑,并能导入Lightroom Classic目录(保留评级、旗标、标签和兼容的开发设置)。它提供GPU加速预览(Metal/Vulkan/DirectX 12),并支持MIDI控制器、脚本和MCP服务器等外部控制。项目仍处于早期阶段,渲染引擎可能变化,1.0之前向后兼容性有限;不支持Sigma Foveon相机和线性DNG。适合希望从Lightroom迁移或寻找免费RAW处理方案的用户。
https://github.com/pch/rawmakase
shaongitbd/doory 则是一个开源的Canva替代品,在浏览器中运行,支持海报、社交媒体帖子、演示文稿等设计,可导出PNG、JPG、SVG、PDF、MP4或GIF。它提供图层、蒙版、动画、实时协作等功能,并可通过Docker Compose自托管。项目强调所有功能免费、无需账户即可开始,但新站点初始为空,需手动添加模板、图标等资源。适合需要自托管设计工具的个人或团队。
https://github.com/shaongitbd/doory
5. 系统工具与维护:小工具解决大问题
最后,一些轻量级系统工具也值得留意。liseami/CCBaga 是一款macOS原生工具包,用于清理Claude数据、管理浏览器指纹、调整系统设置和配置网络。它由两个应用组成:CCBaga-A负责原生操作,CCBaga-B运行隔离的Chromium指纹配置文件。项目支持中英文界面,但仅支持Apple Silicon Mac(macOS 12+)。适合需要维护干净工作环境、管理多账户或关注隐私的macOS用户。
https://github.com/liseami/CCBaga
krishhgg/Insomnia 则是一款macOS菜单栏应用,用于在合盖状态下安全地保持MacBook唤醒,并支持设定会话时长。它内置恢复代理和电池/温度保护规则,但项目明确标注为实验性,恢复可能失败,且需要macOS 26和Apple Silicon。适合需要定时运行代理会话或长时间任务的用户。
https://github.com/krishhgg/Insomnia
6. 结语
今天收录的项目展现了开源社区在多个维度的活跃探索:游戏移植项目让旧游戏在新硬件上焕发新生,AI代理项目试图打破平台壁垒,内容创作工具则努力降低专业门槛。这些项目大多处于早期或实验阶段,使用前需要仔细阅读文档、评估风险,并准备好自行解决可能出现的问题。对于愿意动手的玩家和开发者来说,它们提供了不少值得尝试的新可能。
文章生成于 2026/10/17 02:00:57 · 依据本期保存的资料撰写
本期项目与来源资料
收录数按本期首次达标收录的项目统计。
- liseami/CCBagaRust · 2,124 Stars
Claude清理、浏览器指纹管理、系统设置
Stars 统计更新于 2026/10/14 14:25:29
查看原始资料
编报时的 AI 中文解读
CCBaga 是一款面向 macOS 的原生工具包,用于清理 Claude 数据、管理浏览器指纹、调整系统设置和配置网络,帮助用户维护更整洁的工作环境。
编报时的 README 依据
<!-- [INPUT]: 已实现功能、构建配置、双应用发布契约与 MIT/第三方许可边界。 [OUTPUT]: 面向公开仓库的英文产品首页、安装与开发入口、架构和贡献导航。 [POS]: 项目公开入口;不承载内部迁移历史、本机账户路径或签名凭据。 [PROTOCOL]: 变更时更新此头部,然后检查 CLAUDE.md --> <div align="center"> <img src="docs/brand-logos.svg" width="320" height="149" alt="CCBaga-A and CCBaga-B logos, side by side" /> <h1>CCBaga</h1> <p><strong>A native macOS toolkit for a cleaner workspace and an environment you can verify.</strong></p> <p>Claude cleanup · Browser fingerprints · System settings · Network setup</p> <p>
<a href="#installation">Installation</a> · <a href="#updates">Updates</a> · <a href="#quick-start">Quick start</a> · <a href="#architecture">Architecture</a> · <a href="#development">Development</a> · <a href="CONTRIBUTING.md">Contributing</a> </p> </div> 
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-e8a181?style=flat-square" alt="MIT license" /></a> <img src="https://img.shields.io/badge/macOS-12%2B-111827?style=flat-square&logo=apple&logoColor=white" alt="macOS 12 and later" /> <img src="https://img.shields.io/badge/architecture-Apple%20Silicon-111827?style=flat-square" alt="Apple Silicon" /> <img src="https://img.shields.io/badge/core-Rust%20%2B%20Tauri-111827?style=flat-square&logo=rust&logoColor=white" alt="Rust and Tauri" /> </p> <p> <a href="#features">Features</a> ·
- FelipePrado0/gow3_pcC++ · 1,757 Stars
游戏移植运行、游戏性能调整、游戏作弊支持
Stars 统计更新于 2026/10/14 14:25:29
查看原始资料
作者描述
Windows port of God of War III Remastered (PS4). Original x86-64 code runs directly on the CPU with a custom runtime; graphics on shadPS4's video core (Vulkan) with cuesta4's GoW3 fixes. Playable start to finish, 240 FPS patch, launcher, in-game menu. Bring your own dump (CUSA01623 v1.02).
编报时的 AI 中文解读
这是一个将《战神3 重制版》从PS4移植到Windows的原生移植项目,通过自定义运行时和Vulkan图形核心让游戏在PC上流畅运行,包含启动器、游戏内菜单、作弊和性能选项。适合已拥有该游戏PS4正版光盘或数字版并希望以更高帧率在PC上游玩的玩家。 项目不包含任何游戏文件,用户必须自行从自己的PS4提取游戏数据(CUSA01623版本01.02),并需要Windows 10/11和Vulkan 1.3显卡。 该移植版本已测试为可完整游玩,支持控制器和键盘操作,并提供多种补丁(如120/240FPS、分辨率调整)和自定义菜单。
编报时的 README 依据
# God of War III Remastered for PC **English** | [Português (Brasil)](README.pt-BR.md) A native port of **God of War III Remastered** (PlayStation 4) to Windows 10 and 11. The game's original executable runs directly on the PC's processor (the PS4 uses the same x86-64 architecture). A runtime written for this game replaces the PS4 system libraries, and the graphics are translated to Vulkan. It is not a general emulator: the project serves one game. It is a fork of [Supermedo's Windows port](https://github.com/Supermedo/bloodborne_pc) of
remappable. - Saving and loading: the save list is shown on screen, as on the PS4. Autosave works too. The launcher backs the saves up before every start. - Patches: render resolution of 480p, 720p, 1440p, 1800p or 4K, corrupted texture fix and skip videos with the X button (community); engine frame rate of 120 FPS (kvicken) or 240 FPS (adapted by Felipe Prado). - **Instant start:** the saved shader cache loads in the background while you play, and new shaders compile in the background too, so the game does not stop to build them.
[deadinside28's bloodborne_pc](https://github.com/deadinside28/bloodborne_pc), with God of War III fixes from [cuesta4's shadPS4 fork](https://github.com/cuesta4/shadPS4) (see [Credits](#credits)). > **No game files are included.** You need a dump from your own PS4 (CUSA01623, version 01.02). > This project is not affiliated with Sony Interactive Entertainment or Santa Monica Studio. > God of War is a trademark of Sony Interactive Entertainment. On the test machine (AMD Radeon RX 6700 XT, Ryzen 5 5600X, 32 GB) the game runs at 144 FPS on
2. Extract it to a folder of your choice, for example `C:\Games\gow3-windows`. Do not run it from inside the zip. 3. Open **`God of War III.exe`**. If Windows shows "Windows protected your PC", click **More info**, then **Run anyway**: the program is not digitally signed. 4. Click **Choose the game folder**. It takes you to the **Game** page. Next to **Game folder**, click **Browse…** and select the folder with `eboot.bin`. 5. Back on **Home**, the cover art and "CUSA01623 · version 01.02" appear. Adjust **Quick
4. On **Game**, choose the game folder. Adjust **Display**, **Performance** and **Patches** if you like, then press **PLAY**. To play with the saved settings without opening the launcher's window (for a shortcut or Steam): ```powershell python launcher/gow3_launcher_win.py --play ``` Or without the launcher at all: ```powershell $env:GOW3_GAME_DIR = 'D:\path\CUSA01623' python run.py ``` Settings are kept in `gow3.ini` (the game and the in-game menu) and in `%APPDATA%\gow3-launcher\settings.json` (the launcher). Saves, the shader cache and
numbers are the game's own use, not the whole system's. ## Download and play **You need** - Windows 10 (1903 or newer) or Windows 11, 64-bit. - A graphics card with Vulkan 1.3 and an up-to-date driver. - Your own copy of God of War III Remastered: **CUSA01623 with the 01.02 update**, as a folder that contains `eboot.bin`, `sce_module` and `sce_sys`. No game files are included in this download. **Steps** 1. Download `gow3-windows.zip` from the [Releases page](https://github.com/FelipePrado0/gow3_pc/releases/latest).
- Black screen at start: **Advanced → Clear shader cache**, then start again. - The game does not open: check the **Log** page, or send `user\last_run.log` with your report. ## Requirements - Windows 10 (1903 or newer) or Windows 11, 64-bit. - A graphics card with Vulkan 1.3 and a current driver. - Your copy of the game: CUSA01623 with the 01.02 update applied (the folder with `eboot.bin`, `sce_module` and `sce_sys`). - The patches are applied only to the `eboot.bin` they were checked against byte by byte
(sha256 `d85c8135d330c3b601bf5dc3f1dd86bd6119fb8a9fce372bed2c9785f9a79299`), and the in-game hooks (cheats, multipliers, health bar) only where the code they change has the expected bytes. Otherwise the game starts without them, and the log and the menu say why. - To build from source: [MSYS2](https://www.msys2.org) and [Python 3](https://www.python.org) with Pillow (`pip install pillow`, used for the game's icon and cover art). ## Building from source Development happens on the `gow3` branch; `main` receives tested merges.
average (55 to 240) at 1080p with the 240 FPS engine frame rate, and at 108 FPS on average at 4K with FSR 1. **Tested and playable from start to finish** at native 1080p with the 240 FPS engine frame rate. At other render resolutions some textures look broken; a fix is in progress. Progress is tracked (in Portuguese) in [docs/gow3/ROADMAP.md](docs/gow3/ROADMAP.md). ## What works - Opening, menus, video cutscenes (H.264) and gameplay. - Audio: music, voices and effects (ATRAC9 and MP3). - Controller (DualSense, Xbox and others, through SDL3) and keyboard at the same time, both
- onehumanbeing/esp32-iphone-agentPython · 1,740 Stars
iPhone自动化、AI辅助控制
Stars 统计更新于 2026/10/14 14:25:29
查看原始资料
作者描述
Let an AI model use a real iPhone with a $7 ESP32: AirPlay eyes, USB HID hands, any OpenAI-compatible vision model. No Mac, no developer account, no jailbreak.
编报时的 AI 中文解读
这是一个让AI模型通过ESP32-S3和AirPlay控制真实iPhone的项目,无需Mac、开发者账号或越狱。适用于希望自动化iPhone操作的研究者或开发者。
编报时的 README 依据
helper app and an Apple developer account (a free account's signature expires every 7 days). This project uses the same paths a person uses — the screen and a pointer — so the phone needs nothing installed. | | ESP32 iPhone Agent | XCTest / WebDriverAgent tools | |----------------------------------|---------------------------|-------------------------------| | Apple developer account | **Not needed** | Needed (to sign the runner) | | Xcode | **Not needed** | Needed |
> **Set up with an AI coding agent.** Paste this into Claude Code, Codex or a similar agent on the computer the > board will connect to: > > ```text > Clone https://github.com/onehumanbeing/esp32-iphone-agent and follow its README to set it up on this machine: > flash the ESP32-S3 plugged in over USB, install UxPlay and the server, write server/.env for my model API, start > the server and give me the web UI address. Ask me for the Wi-Fi name/password and the model API key. > ``` ### 1. Flash the board
4. In the web page, open **Manual controls → Calibrate**, then click exactly on the pointer in the live screen. ### 4. Give it a task Type a goal (for example *"Open Settings and go to Wi-Fi"*) and press **Start**, or click one of the examples. ## Web UI - **Live phone** — click to tap, drag to swipe, scroll to scroll; manual Home, Back, typing and keys. - **Live log** — every plan, thought and action as it happens, with timings. - **Step wall** — the screenshot the model decided on for every step, with its tap or swipe drawn on top, plus the
action it checks whether the screen actually changed and tells the model, so a missed tap is noticed and retried instead of built upon. Repeated actions trigger a re-plan; a dropped link or a bad reply is recovered from. ## Hardware | Part | Notes | |---|---| | **ESP32-S3 board** | Tested with a bare [Seeed Studio XIAO ESP32S3](https://wiki.seeedstudio.com/xiao_esp32s3_getting_started/) (~$7, no camera add-on needed). Any ESP32-S3 board whose USB-C port is wired to the S3's native USB works. |
| **iPhone** | USB-C models plug in directly. Lightning models need a Lightning to USB Camera Adapter. The phone powers the board. | | **Computer** | macOS or Linux, on the same network as the phone; runs UxPlay and the server. | | **Vision model** | Any OpenAI-compatible chat API that accepts images. Running a model locally is optional. | <p align="center"><img src="docs/images/setup.png" alt="A XIAO ESP32S3 plugged into an iPhone, next to the web UI" width="100%"></p> Use a USB-C hub with power pass-through if the phone should keep charging while the board is plugged in. ## Quick start
- [ ] Correct the pointer only when needed, to make taps faster - [ ] More example tasks across popular apps ## Limitations - iOS does not mirror some screens (passcode entry, Apple Pay, DRM video); the agent cannot see them. - Mirroring stops when the phone locks; keep auto-lock off while the agent works. - Keyboard input is ASCII only. - Re-calibrate after changing AssistiveTouch tracking speed. - On Linux machines with several network interfaces, limit Avahi (mDNS) to the interface on the phone's network if the phone does not list the receiver. ## Responsible use
- leemysw/yovoiceTypeScript · 1,370 Stars
语音合成、语音克隆、音乐生成
Stars 统计更新于 2026/10/14 14:20:55
查看原始资料
作者描述
Open-source local AI audio & music studio for macOS & Windows. TTS, voice cloning, songs with lyrics, and multi-track scores — 100% offline, zero API fees.
编报时的 AI 中文解读
yovoice 是一款开源的本地语音创作工具,支持 macOS 和 Windows,可将文本转换为自然语音,提供语音克隆、情感控制、音乐生成和乐谱编辑等功能,完全离线运行,无需 API 费用。
编报时的 README 依据
yovoice is an open-source voice creation tool for macOS and Windows that turns text into natural, expressive speech locally. With voice cloning, emotion control, audio project management, and a choice of TTS models, it requires no cloud API calls and incurs no per-character charges, giving you more control over narration, voiceovers, and audio content creation at a lower cost.  --- ## Features
- **Music generation** — describe a style, write lyrics with section markers, and generate full songs or instrumentals with ACE-Step 1.5; every take is kept as a version to compare. - **Score** — write each part by bar and beat, import MIDI or let an Agent write the score, then render it with a General MIDI sound font and a role-based mix; results are exactly repeatable and export to MIDI and stems. See [Score](docs/score.md).
<img src="https://img.shields.io/badge/Windows-10%2F11-0078D4?style=flat-square" alt="Windows 10/11 (x64)" /> </p> <p align="center">English · <a href="README_zh.md">简体中文</a></p> <p align="center"><a href="docs/cli.md">CLI & Agent Skill</a> · <a href="docs/api.md">API / MCP Deployment</a> · <a href="docs/development.md">Development</a></p> ---
Then describe what you want: > Read narration.txt using voice.wav as the reference voice, with a calm delivery, and save it as narration.wav. The agent runs the standalone CLI without opening the desktop app. See the [CLI guide](docs/cli.md) for details. --- Run `yovoice serve` to provide an authenticated HTTP API and MCP inference service for other machines. See the [API / MCP deployment guide](docs/api.md) for deployment and client examples. ## Development ```sh make install make app-run ```
<p align="center"> <img src="web/public/icon/voice-workbench-app-icon-v1.png" width="96" alt="yovoice" /> </p> <h1 align="center">yovoice</h1> <p align="center">Give your words a voice.</p> <p align="center"> <a href="web/package.json"><img src="https://img.shields.io/badge/version-0.2.0-blue?style=flat-square" alt="Version 0.2.0" /></a> <a href="LICENSE"><img src="https://img.shields.io/badge/license-Apache--2.0-orange?style=flat-square" alt="License: Apache-2.0" /></a> <img src="https://img.shields.io/badge/macOS-14%2B-black?style=flat-square" alt="macOS 14+ (Apple Silicon)" />
The Windows installer downloads and installs [WebView2 Runtime](https://developer.microsoft.com/microsoft-edge/webview2/) if needed. Models are downloaded inside the app; uninstalling preserves user data in `~/.yovoice`.
| ACE-Step 1.5 Turbo | — | BF16 · 10.09 GB | Songs and instrumentals from a style prompt and lyrics, 50+ vocal languages; requires engine v0.9.1 | All models are available in the App and CLI. See [model selection](docs/models.md) for input requirements and examples. OmniVoice weights use the CC-BY-NC license and are restricted to non-commercial use. --- ## Installation Choose the package for your platform from the repository’s [Releases](../../releases) tab. | Platform | Package | Install | | --- | --- | --- |
| Qwen3-TTS VoiceDesign | 1.7B | Q8 · 2.82 GB<br>BF16 · 4.18 GB | Voice design from natural-language descriptions, no reference audio required | | Kokoro-82M 1.0 Official | 82M | Q8 · 189.55 MB<br>BF16 · 211.95 MB | 49 built-in voices, multilingual speech excluding Japanese | | Kokoro-82M 1.0 | 82M | Q8 · 932.66 MB | 54 built-in voices, full multilingual resources including Japanese; import only | | Kokoro-82M 1.1-zh | 82M | Q8 · 255.32 MB | 100 Chinese and 3 English voices; experimental, import only |
- krishhgg/InsomniaSwift · 1,321 Stars
定时唤醒、合盖管理
Stars 统计更新于 2026/10/14 14:20:55
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作者描述
A macOS menu bar app that safely keeps your MacBook awake with the lid closed, for timed agent sessions.
编报时的 AI 中文解读
Insomnia 是一款 macOS 菜单栏应用,用于在合盖状态下安全地保持 MacBook 唤醒,并支持设定会话时长,适用于需要定时保持唤醒的代理会话场景。
编报时的 README 依据
/usr/bin/pmset -b lowpowermode 1 /usr/bin/pmset -b lowpowermode 0 ``` Any program running as you can use that rule too, so review it before you install. [docs/install.md](docs/install.md#what-gets-installed) lists every file and explains how upgrades replace them. </details> ## Using it 1. **Start.** Click the eye in the menu bar, enter days, hours and minutes, and press Enter. 2. **Add time.** Click the eye or the countdown during a session. 3. **End early.** Press and hold the end control next to the countdown.
4. **Settings and status.** Right-click the eye. Quit asks Insomnia to undo the session first, and it refuses while a change is still waiting to be undone. Saved audio for an output that isn't connected doesn't hold it up. Insomnia restores that output if it reconnects while the app runs, or at the next launch. You don't have to close the lid, and opening it doesn't end the session. On battery power, Insomnia turns on Low Power Mode below 40% and ends the session below 10%. Those are the defaults. You can change both in Settings,
</p> ## Install Requires macOS 26 or later on an Apple Silicon Mac. Paste this into your coding agent: ```text Install the latest stable Insomnia release by following https://github.com/krishhgg/Insomnia/blob/main/skills/install-insomnia/SKILL.md. If a step needs my password, give me the command to run in Terminal. ``` For the newest nightly, write "the newest Insomnia nightly prerelease" in place of "the latest stable Insomnia release". Nightlies are built from `main` on each day it has new commits. They have the newest code and may be broken.
> **Use a stable, well-ventilated surface, not a closed bag.** Insomnia is > experimental. Recovery can fail, and a running timer is not a safety > guarantee. > [Validation status](docs/release-validation.md) · [Apple's ventilation guidance](https://support.apple.com/en-us/102336) <p align="center"> <img src="docs/assets/session-flow.svg" alt="Illustrated menu-bar controls: enter Days, Hours, and Minutes, watch the countdown, and hold the end control to finish early. Click the eye or countdown to add time. Closing the lid is optional, and incomplete recovery needs attention." width="880">
it makes the change. Ending the session tries to undo what the journal lists. If the app crashes or quits, the recovery agent tries the same once the session's end time has passed. Some things need you: - The recovery agent can't restore audio. Open Insomnia again for that. - The recovery agent doesn't watch the battery or the temperature. - Insomnia only unfreezes a process it can prove it froze. A frozen process it can't prove stays frozen until you check it. If the menu shows a recovery warning, deal with it before you leave the Mac
- jhaizhou-ops/d2r-mobileC · 1,315 Stars
游戏运行
Stars 统计更新于 2026/10/14 14:25:43
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作者描述
Open-source iOS / macOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad and Mac — full touch controls, 60 fps, new endgame modes. Bring your own game files. 开源的《暗黑破坏神 II:狱火重生》术士君临 iOS / macOS 兼容层
编报时的 AI 中文解读
这是一个开源兼容层,让用户将自己拥有的《暗黑破坏神 II:狱火重生》Switch版(含术士君临扩展)在iPhone、iPad和Mac上原生运行,提供完整触控操作、60帧性能和新增终局内容。
编报时的 README 依据
# D2R Mobile **An open-source iOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion.** It brings the Nintendo Switch release you bought, expansion included, to iPhone and iPad in full: the original game code runs natively, every control is rebuilt for touch, the frame rate holds at 60 fps, and you are in a game one second after the main menu. This is not a tech demo that "sort of runs". It is a mobile version polished for daily play, from your first character all the way through the endgame.
<img src="https://github.com/jhaizhou-ops/d2r-mobile/releases/download/assets/en_pad_inventory.jpg" width="49%" alt="Navigating the stash with a controller, button prompts at the bottom"> </p> ## New ways to play, on top of the original Finishing the original game is only the beginning. Without touching the original rules, we added a full set of endgame content that keeps you farming. ### Greater Rift
Platforms: iPhone / iPad (iOS 26 and later) · Game version: Switch release with Reign of the Warlock, 3.3.94012 · English / 中文 · License: MIT · **Bring your own game files** 中文: [README.zh-CN.md](README.zh-CN.md) <p align="center"> <img src="https://github.com/jhaizhou-ops/d2r-mobile/releases/download/assets/hero_en.jpg" width="100%" alt="The game filling the whole edge-to-edge screen of an iPhone: Harrogath on Hell, with the red portal to the Greater Rift"> </p> <p align="center">
Both routes start with **the files of the game you bought**: the Switch release of Diablo II: Resurrected plus the Reign of the Warlock expansion, updated to 3.3.94012. This project is built for the version with that expansion; using it without the expansion is not supported and has not been verified. How to prepare them is in [docs/GAME_FILES.md](docs/GAME_FILES.md). | | With a Mac | Without a Mac | |---|---|---| | Computer | An Apple silicon Mac with Xcode installed | Windows / Linux / a Mac without Xcode |
| Method | A full build from source | Download a "shell" with no game content, use the packaging tool to add your own game content, then install it with a sideloading tool | | Status | The main route; everything above comes from it | Works end to end on Windows, from making the package to playing on a device, and the game program produced on the two systems is byte-for-byte identical; the one step nobody has tried yet is signing with a sideloading tool — try it and tell us | | Instructions | The three steps below | [docs/NO_XCODE.md](docs/NO_XCODE.md) |
Download our prebuilt "shell" package (`D2RMobile-shell.ipa`), which contains no game content, from this repository's [Releases page](https://github.com/jhaizhou-ops/d2r-mobile/releases), add your own game files, make the install package on Windows or Linux, then sign and install it with a sideloading tool. On this route only, because the computer making the package has no Apple shader compiler, the **first launch** on the phone spends about 7 minutes compiling shaders (once, with a progress bar); a package built with Xcode has no such step. The steps, and how far each one has been verified,
are in [docs/NO_XCODE.md](docs/NO_XCODE.md). ## Known limitations | Item | Status | |---|---| | Online play | Out of scope; fully offline | | Game packages in `.nsp` format | Not verified (only `.xci` was tested) | | Signing and installing with a sideloading tool (Sideloadly, AltStore and the like) | Not verified; open an issue and tell us how it went | | Making the package on Linux | Not verified (verified on Windows and Mac) |
- Swordpdf/PS5SX2C++ · 1,212 Stars
PS2游戏模拟、游戏存档管理、在线联机
Stars 统计更新于 2026/10/14 14:06:16
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作者描述
A port of PCSX2 for PS5
编报时的 AI 中文解读
PS5SX2 是 PCSX2 的 PS5 移植版,在越狱的 PS5 上原生运行 PS2 游戏,支持高分辨率、宽屏补丁、RetroAchievements 和在线联机,适合拥有越狱 PS5 并希望在大屏幕上重温 PS2 游戏的玩家。
编报时的 README 依据
## What is PS5SX2? PS5SX2 is a port of [PCSX2](https://github.com/PCSX2/pcsx2) to the PS5. It runs as a native app on a jailbroken console: - PCSX2's recompilers run straight on the PS5's CPU. - Its Vulkan renderer draws through a modified version of ps5vk, [Mihawk-99](https://github.com/mihawk-99)'s native Vulkan driver for the PS5's GPU ([PS5_Vulkan](https://github.com/mihawk-99/PS5_Vulkan)), tweaked specifically for PS5SX2. - You pick a game from a cover-flow shelf and play it upscaled on a 4K TV. - You change its settings from your phone while you play. ## A passion project
- **A shelf for your games.** A 3D cover flow of your library. Covers download automatically the first time you start it. Games play from `.iso`, `.chd`, `.cso` and `.zso` files, and each is titled from its serial in PCSX2's game database, whatever the file is called. - **Settings from your phone.** The shelf shows a QR code: scan it, or type the address under it (`http://<PS5 IP>:<port>/`) into any browser on the same network, and a settings page opens. Triangle on the shelf shows the QR code large.
- **Logs that survive.** The last sessions' boot, emulator and settings logs stay on the console, so a problem can be tracked down afterwards. When a game runs slow, a built-in profiler notes in the log which part of the emulator the time went to: logs from slow games are the most useful ones to send. ## What you need - **A jailbroken PS5.** Development happens on a PS5 Pro on firmware 11.40. Testers have also run it on other PS5 models, including a Slim, on firmware 6.02 to 12.70. [Tested consoles](#tested-consoles) has the list.
- **The PS5SX2 Helper payload**, from the releases, loaded together with kstuff. It's based on OnionHEN. It jailbreaks PS5SX2 when it starts, which the emulator's recompilers need, and gives the app access to `/data`. - **[ShadowMountPlus](https://github.com/drakmor/ShadowMountPlus)**, loaded at every boot like kstuff. It mounts PS5SX2 from `/data/homebrew/PPSA99203/` and puts it on the home screen. - **Your own PS2 BIOS**, dumped from your own console. - **Your own games**, as `.iso`, `.chd`, `.cso` or `.zso` files. No BIOS, games or keys come with PS5SX2. ## Getting started
- **Games, BIOS and textures on a USB drive.** Games are found in the drive's top folder, `games/`, `PCSX2/games/` and `PS5SX2/games/`; a BIOS in `bios/`, `PCSX2/bios/` or `PS5SX2/bios/`. - **USB keyboard and mouse** play as the PS2 controller, with PCSX2's own keys. This doesn't work on firmware 11.x and 12.00 yet: see [Known limitations](#known-limitations).
Earn [RetroAchievements](https://retroachievements.org) as you play. It's softcore only: hardcore mode isn't available. - **Signing in:** on the shelf, press L1 + Square and sign in with your RetroAchievements account. The password isn't kept, only a sign-in token, in `/data/PCSX2/achievements-secrets.ini`. Sign out from the same panel. Until you sign in, nothing connects.
Every game below has been started on PS5SX2, on the PS5 Pro during development or on testers' consoles during the first test builds (September 2026): 108 games in all. It isn't a compatibility guarantee. PS5SX2 keeps changing, so a game can run better or worse now than it did in its test, and a few rows say that a fix hasn't been re-tested yet. Fan mods and homebrew aren't listed. Widescreen patches are on by default for every game that has one. How to read the table: - **Tested on** is the console and its firmware. *PS5* means a model that isn't a Pro.
- Jakeschincariol/instagram-agent-skillPython · 1,212 Stars
内容创作辅助、爆款研究、文本优化
Stars 统计更新于 2026/10/14 14:20:36
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作者描述
Thirteen Claude skills that run an Instagram account: Reels off 26 scored hook formulas, a viral research skill, a caption linter, and a humanizer. Free, MIT.
编报时的 AI 中文解读
提供13个Claude技能,用于运营Instagram账号,包括Reels脚本生成、爆款研究、标题优化、内容人性化处理等,适合内容创作者使用。
编报时的 README 依据
And one is the humanizer, which is the reason the rest are usable. It strips the em dashes, the slop vocabulary and the invisible watermark characters out of a draft, then scores what is left against a five-check panel before you ever see it. **Nothing gets posted until you say yes.** These skills write. You post. ## Install Paste this into Claude: ``` https://github.com/Jakeschincariol/instagram-agent-skill Install this skill, then confirm /ig-reel works. ``` Or do it yourself, in Claude Code: ```bash git clone https://github.com/Jakeschincariol/instagram-agent-skill.git
cp -r instagram-agent-skill/skills/ig-* ~/.claude/skills/ ``` Or as a plugin: ``` /plugin marketplace add Jakeschincariol/instagram-agent-skill /plugin install instagram-agent ``` Project-local instead of global: copy the same folders into your repo's `.claude/skills/`. No Claude Code at all? Paste any single `SKILL.md` at the top of a chat and it runs as a mode. You lose the five Python tools, which is most of the point of `/ig-reel` and `/ig-human`, but the rest works. Then spend ten minutes on `templates/voice.md`. Copy it to
| `/ig-dm` | The keyword delivery, the first message, the collab pitch, and the two follow-ups. Two. | | `/ig-repurpose` | One video, podcast or newsletter into a week of reels and carousels that each stand alone. | | `/ig-audit` | Post-mortem on what you already posted. Ranks by outlier multiple and sends per reach, not views. | ## The five tools that actually run No dependencies, no network, nothing uploaded. They run on your machine, on your text. ### Hooks ```bash python3 hookscore.py hooks.txt # rank your options
dollars" and "three marketing books" scored as having nothing concrete in them. Spoken hooks say their numbers out loud. If you re-run this on a bigger or cleaner corpus and get a different answer, I would rather know. The measurement script is not in the repo because it depends on `yt-dlp`, but the method is four lines and is written out in [`/ig-viral`](skills/ig-viral/SKILL.md). ## The fine print, which is the honest part **These skills do not post to Instagram.** There is a real Content Publishing API for Professional accounts, and it needs a Meta developer app, a linked
The one exception is keyword auto-replies in DMs, which Instagram supports through its own tools and approved partners, and which only fire after somebody comments first. `/ig-dm` says where that line is. **`/ig-viral` reads, it does not scrape.** Ten accounts, a dozen reels each, at human speed, with you driving your own browser. It never asks for your password and never logs in as you. Automated collection at volume is the thing that gets accounts restricted, and a crawler is not what this is. **The five detection checks are local heuristics, not detector APIs.** They are
modelled on the signals public detectors key on and they run entirely on your machine. They are not GPTZero, Originality, Copyleaks, Winston or Turnitin, they do not call those services, and they cannot promise those verdicts. Fixing what they measure tends to move those numbers, because they are measuring the same underlying things. That is the whole claim. Nobody can honestly sell you "undetectable", and anybody who does is selling you something. **The invisible-character pass is real and it is narrow.** It removes the
- pch/rawmakaseRust · 1,152 Stars
RAW处理、照片调色、照片管理
Stars 统计更新于 2026/10/14 14:01:01
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作者描述
📸 Free, fast, Lightroom-compatible RAW photo editor for Linux, macOS, and Windows.
编报时的 AI 中文解读
RAWmakase 是一款跨平台的 RAW 照片编辑软件,提供非破坏性编辑、Lightroom 风格控制、目录管理和 Lightroom Classic 目录导入功能,适合需要处理 RAW 文件并希望迁移自 Lightroom 的用户。
编报时的 README 依据
<h1><img src="packaging/icons/rawmakase.svg" width="48" height="48" align="top" alt=""> RAWmakase</h1> */raw·muh·KAH·say/, RAW + omakase* RAWmakase is a fast, non-destructive RAW photo developer for Linux, macOS and Windows, written in Rust. It opens RAW files from the cameras LibRaw supports, develops them with a Lightroom-style set of controls, and exports JPEG or 16-bit TIFF. It can also import a Lightroom Classic catalog with its ratings, flags, labels, keywords and compatible develop settings, without ever writing to the original catalog or your photos.
- **Fast previews**: every change renders at viewport size, with the color and tone stage on the GPU (Metal on macOS, Vulkan on Linux, DirectX 12 or Vulkan on Windows) and a CPU fallback. - **Command line**: inspect, render, export thumbnails, import catalogs and profiles, and benchmark without the GUI. - **External control**: [MIDI controllers](docs/midi.md), [scripts](docs/automation.md), and a built-in [MCP server](docs/mcp.md) for agents to adjust the running editor, inspect previews, save and export.
On macOS, `packaging/macos/app.sh` builds `target/release/RAWmakase.app`, which you can open from Finder. It uses the Homebrew libraries installed on your Mac and is not a signed, self-contained distribution. ## Usage ```sh rawmakase # reopen the last catalog rawmakase Photos.rawmakase # open a catalog rawmakase photo.dng # add the photo's folder to the last catalog and edit it ```
It updates with the rest of the system. ### macOS (15 or newer) Install with Homebrew: ```sh brew install --cask pch/tap/rawmakase ``` Update with `brew upgrade --cask rawmakase`. Or install the DMG directly: Choose `rawmakase-v<version>-macos-arm64.dmg` for Apple Silicon or `rawmakase-v<version>-macos-x86_64.dmg` for Intel. Open the DMG, drag **RAWmakase** into **Applications**, and launch it there. Release DMGs are signed and notarized, and include their imaging libraries; Homebrew is not required. ### Linux (x86_64 and aarch64)
Download the package for your architecture (`amd64`/`x86_64` or `arm64`/`aarch64`), then run the matching command from its folder, replacing the filename with the one you downloaded: | System | Package | Install | | --- | --- | --- | | Ubuntu 24.04+ / Debian 13+ | `.deb` | `sudo apt install ./rawmakase_<version>_amd64.deb` | | Fedora 43+ | `.rpm` | `sudo dnf install ./rawmakase-<version>-1.x86_64.rpm` | | Arch Linux (x86_64) | `.pkg.tar.zst` | `sudo pacman -U ./rawmakase-<version>-1-x86_64.pkg.tar.zst` |
The `rawmakase-<version>-<arch>-linux.tar.gz` download contains the same bundled imaging libraries as the DEB/RPM packages. Extract it and run `./usr/bin/rawmakase` from the extracted folder. Keep the whole directory together. It requires the same OS/runtime baseline as the packages above; it is not a fully static build. ### Windows (10 or newer on x86_64, 11 on ARM64)
It is a personal project in active development. It develops photos from almost every current camera; the exceptions are Sigma's Foveon cameras, monochrome cameras such as the Leica Monochrom, and DNGs that are already demosaiced ("linear" DNGs, such as merged HDR or panorama files). Rendering aims for close, not exact, Lightroom parity; see [parity gaps](docs/parity-gaps.md). > [!WARNING]
> **RAWmakase is early software in active development.** The rendering engine may change from one version to the next, so photos you have already edited can look different after an upgrade. Until 1.0, backwards compatibility is limited and not guaranteed. Your originals are never modified, but keep exports of finished work. ## Features
- shaongitbd/dooryTypeScript · 1,087 Stars
图像编辑、视频剪辑、PDF处理
Stars 统计更新于 2026/10/14 14:25:43
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作者描述
Open source canva alternative
编报时的 AI 中文解读
Doory 是一个开源的在线设计编辑器,功能类似 Canva,可用于制作海报、社交媒体帖子、演示文稿、简历等,支持从模板或空白页开始编辑,并导出为多种格式。
编报时的 README 依据
**[Doory vs Canva](#-doory-vs-canva)** · **[Self-host](#-self-host-it-in-3-commands)** · **[FAQ](#-faq)** </div> <br /> Doory is a full design editor that runs in your browser. Make posters, social posts, stories, slides, invitations, resumes, thumbnails and business cards: start from a template or a blank page, edit everything, and export to PNG, JPG, SVG, PDF, MP4 or GIF. **Every feature is free, nobody needs an account to start, and you can run the whole thing on your own server.** <br /> ## 🎬 See it in action <p align="center">
| Real-time co-editing and comments | ✅ | ✅ | | Animation, video and GIF export | ✅ | ✅ | | Background removal | ✅ in your browser | ✅ | | Template library | 10 starter templates, plus any you add | A very large library | <br /> ## 🚀 Self-host it in 3 commands ```bash cp .env.example .env # set DJANGO_SECRET_KEY (openssl rand -base64 48) and POSTGRES_PASSWORD docker compose up -d --build docker compose exec api python manage.py createsuperuser ``` Open <http://localhost:8080> and start designing. The `web` container serves the app and forwards `/api` and
`/ws` to the backend, so the browser only ever talks to one address. <details> <summary><b>Add the starter content</b> (templates, icons, fonts, audio)</summary> <br /> A new site starts empty. Add whatever you want once it is running: ```bash docker compose exec api python manage.py seed_gallery # template categories docker compose exec api python manage.py sync_fonts --popular 100 docker compose exec api python manage.py seed_templates # the starter templates (add --update to refresh them) docker compose exec api python manage.py seed_elements # shapes and graphics
- amontlabs/lcuJavaScript · 1,083 Stars
桌面应用控制、浏览器控制、Harness集成
Stars 统计更新于 2026/10/14 14:15:42
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作者描述
Codex computer use, decoupled from the app, for usage inside any harness.
编报时的 AI 中文解读
LCU 是一个将 Codex 的计算机使用能力从官方 ChatGPT 桌面应用中解耦出来的工具,允许在任何 harness 中使用,无需 Codex 认证。它提供桌面应用控制、Chrome 标签页控制等功能,并支持多种 harness 适配器。
编报时的 README 依据
Copy this into your agent: ```text Install and configure LCU for this harness using the latest release. Follow https://raw.githubusercontent.com/amontlabs/lcu/main/docs/INSTALLATION.md Check my OS, architecture, and prerequisites, then guide me through any required permissions. ``` In Claude Code on an Apple Silicon Mac, two commands do the same through its plugin manager; see [Claude Code plugin](docs/INSTALLATION.md#claude-code-plugin): ```sh claude plugin marketplace add amontlabs/lcu claude plugin install lcu@lcu ``` ## Features
## Manage approved apps with Touch ID "Always allow" is remembered. Review and change that list from the terminal (macOS), without opening the Codex app: ```sh lcu apps # what is always allowed today lcu apps allow Zed # Touch ID (or your password), then Zed is allowed lcu apps revoke Zed # take it back ``` <p align="center"><img src="docs/assets/approved-apps.png" width="720" alt="The Approved apps panel opened with /computer-use-apps"></p> - Pass an app name, a bundle identifier or an `.app` path.
Install [the official ChatGPT desktop app](https://chatgpt.com/download/) and your harness first. LCU needs nothing else: no Python on any platform. It runs on the Node that ships inside the app, checks the installed app for compatibility and uses its original runtime. For Codex CLI, [update before setup](docs/ADAPTERS.md#codex-cli) to get the required hook support. | Platform | Requirements | | --- | --- | | Linux ARM64 or x86-64 | Ubuntu 24.04-compatible glibc system, an active X11 desktop, and D-Bus |
| macOS on Apple Silicon | The signed ChatGPT app, with Accessibility and screen-recording permissions approved during first use | Windows 11 x64 remains a [candidate](docs/INSTALLATION.md#windows-11-x64-candidate-deferred-from-this-delivery). Intel Macs, native Wayland, and musl Linux are unsupported. See [verification and limits](docs/PARITY-STATUS.md) for tested behavior. ## Install manually Download the archive and matching `.sha256` file from the [latest release](https://github.com/amontlabs/lcu/releases/latest): | Platform | Archive | | --- | --- |
Enable Chrome control in my LCU setup using the installation guide: https://raw.githubusercontent.com/amontlabs/lcu/main/docs/INSTALLATION.md#desktop-and-browser ``` Enable the official extension in your Chrome profile and restart your harness. Then restart Chrome, or turn the ChatGPT extension off and on in `chrome://extensions`; an extension that was already connected keeps the original native host until it reconnects. Then ask your agent to use LCU to list Chrome tabs. Sites still require approval. Claude Code's Chrome support remains experimental because some interruptions do not trigger
- zhuyansen/new-term-radarPython · 890 Stars
热点追踪、资讯聚合
Stars 统计更新于 2026/10/14 14:25:43
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作者描述
Daily radar for new AI terms: names of new models, products and repos, caught on X, Hugging Face, GitHub and sitemaps before keyword tools list them.
编报时的 AI 中文解读
这是一个每日监测AI新术语(如新模型、产品、仓库名称)的命令行工具,从X、Hugging Face、GitHub等来源提前捕捉趋势,适用于SEO从业者、内容创作者和产品开发者。
编报时的 README 依据
export AISA_API_KEY=... # from https://go.aisa.one/yansen-zhu python -m radar daily --out report.md ``` The first run builds its snapshots: yesterday's X vocabulary, star counts and sitemap URLs do not exist yet, so only GitHub breakouts (which need no yesterday) are reported. From the second run on, every signal reports what changed. Two commands: ```bash python -m radar sources --out sources.md # ① only: X and Hugging Face. Run every few hours. python -m radar daily --skip x,hf --out report.md # everything else, once a day ```
`sources` writes a report only when there is a new name. `daily` with `--skip x,hf` lists what `sources` kept in the last 24 hours. If you run only once a day, use `python -m radar daily` and skip nothing. Other flags: `--skip` takes any of `x,hf,breakout,sitemaps,newsites,gsc,review,judge`; `--new-sites` runs the weekly signal today; `--mail` sends the report (below); `--state DIR` moves the database and snapshots. ## What a report looks like From a real run on 2026-10-12 (shortened): ``` ### Candidate new terms (names first; terms you already cover are marked)
> That link is a referral link: signing up through it supports this project. The radar works the same with a key from anywhere on aisa.one. Without a key the free signals still run (Hugging Face, GitHub, sitemaps, Search Console); the report then lists every term unsorted, because nothing judges which are names. ## Quick start Python 3.10 or newer. The radar uses only the standard library. ```bash git clone https://github.com/zhuyansen/new-term-radar cd new-term-radar cp config.example.json config.json # then edit: your X accounts, sitemaps, topics
- Hit rates per signal: not yet. The review needs 14 days per lead and ours has only begun. The one seeded check, Strata, came back a hit, three days ahead of its Trends rise. Your own report shows your numbers as they accumulate; treat any signal as unproven until then. - The X signal is only as good as the account list. It will not see a name none of your accounts says. ## Known issues
- **New sites (2026-10-12)**: AIsa's validation for `post_dataforseo_domains_whois_overview_live` currently rejects the filter format DataForSEO requires, so this signal reports an error and the rest of the report is unaffected. It worked until 2026-10-06. Use `--skip newsites` to silence it until that is fixed upstream. - The built-in stop words and the Hugging Face name cleaning are tuned for AI models and agent tooling. For another field, add `stop_words`.
- Search volumes are not in the report. The radar tells you a name is new; check volume and the top results before you build a page for it. ## Development ```bash pip install pytest markdown python -m pytest -q tests ``` The tests cover the logic (name extraction, scoring, the store, the reports) and call no network. ## License MIT. Extracted from the radar that runs daily behind [agentskillshub.top](https://agentskillshub.top).
- jwuthri-cloud/Tracely-aiPython · 765 Stars
Tracely-ai 是一个项目,但仓库描述仅提供了项目名称,未说明具体用途或适用人群。
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- h0m3us3r/w1700k-sdrC · 676 Stars
软件定义接收、频谱显示、信号记录
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编报时的 AI 中文解读
将 Gemtek W1700K Wi-Fi 7 路由器改装为宽带软件定义接收器,通过浏览器实时显示频谱和水瀑布图,适用于无线电爱好者和研究人员。
- Gen-Verse/RSI-AnythingHTML · 666 Stars
递归自我改进研究、世界模型
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作者描述
RSI-Anything: Unlocking Recursive Self-Improvement with World Models
编报时的 AI 中文解读
RSI-Anything 是一个研究项目,探索通过世界模型实现递归自我改进,预测结果、从交互中学习并改进后续决策。
- Jakeschincariol/founder-skillPython · 580 Stars
商业测试、市场分析、财务分析
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作者描述
Eleven free Claude skills that test a business before you launch it: a board trained on Hormozi, Thiel and Jobs, a marketing director, a CFO, and a consumer panel of 100 buyer agents. Free, MIT.
编报时的 AI 中文解读
提供11个Claude Skills,用于在创业前测试商业想法,包括董事会评估、营销、财务分析和消费者模拟等,适合创业者使用。
- SubmitGame/awesome-decomp-gamesPython · 579 Stars
游戏资源导航、浏览器游玩
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作者描述
Rated, auto-refreshed list of decompiled, recompiled & reverse-engineered games: decomps, static recomps, source ports, engine remakes, browser ports.
编报时的 AI 中文解读
这是一个自动刷新的游戏逆向工程资源列表,收录了反编译、静态重编译、源代码移植、引擎重制及浏览器移植等项目,方便玩家查找和筛选可玩的游戏版本。
- gholtzap/lintappleJavaScript · 483 Stars
UI质量检查
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作者描述
It should be impossible for AI to make a bad UI.
编报时的 AI 中文解读
lintapple 是一个用于检查网页用户界面设计质量的命令行工具,帮助开发者确保AI生成的UI符合设计规范。它通过运行检查命令,报告字体、对比度、控件尺寸等设计问题,并支持与Playwright集成进行自动化测试。
- juliobsz/skillsTypeScript · 313 Stars
网站生成、AI辅助编程
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作者描述
An agent skill that builds award-caliber websites from one line
编报时的 AI 中文解读
这是一个Agent技能,用于从一行提示词构建高质量网站,适用于希望快速生成专业网站的开发者或设计师。
- wbr664393425-lgtm/scaffold-masterVue · 257 Stars
后台管理脚手架、代码生成
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作者描述
Spring Boot + Vue 通用后台管理脚手架,提供认证、RBAC 与数据权限、组织管理、日志和代码生成骨架。
编报时的 AI 中文解读
Spring Boot + Vue 通用后台管理脚手架,提供认证、RBAC、数据权限、组织管理、日志和代码生成骨架,适合快速搭建后台管理系统。
- deeplethe/solid-glassTypeScript · 256 Stars
界面主题、AI界面组件
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作者描述
A design system for AI applications. Material, physical, tactile, technical.
编报时的 AI 中文解读
Solid Glass 是一套为 AI 应用设计的视觉主题,基于 shadcn/ui 构建,提供厚重、有质感的玻璃质感界面风格,适用于需要清晰可读的 AI 交互界面。 它提供单一样式表,可无缝集成到现有 shadcn/ui 项目中,无需修改组件,并附带多个专为 AI 代理界面设计的组件。
- cxmza/windleTypeScript · 182 Stars
链上承诺、预测市场
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作者描述
Ship or slash — onchain promises with collateral on Solana. Teams back promises, markets price them, the chain decides.
编报时的 AI 中文解读
windle 是一个基于 Solana 的链上承诺协议,团队锁定抵押品并设定可验证条件,市场交易 YES/NO 代币,到期由链上程序自动裁决并分配抵押品。适用于希望以可验证方式承诺交付的团队和参与预测市场的交易者。
- Teraflopping/xrevive未标注语言 · 141 Stars
游戏启动器、在线游戏服务
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作者描述
Desktop launcher for Xrecomp games with xb.live online services
编报时的 AI 中文解读
xrevive 是一个桌面启动器,用于启动通过 Xrecomp 重新编译的原始 Xbox 游戏,并集成 xb.live 的在线服务,支持登录、下载更新和 DLC、在线多人游戏等功能。适用于拥有游戏光盘并希望将其转换为原生 PC 游戏的玩家。
- mikuta0407/win4wineC · 116 Stars
桌面外壳、Linux集成
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作者描述
Windows XP の Explorer を Wine 上で Linux のデスクトップシェルとして動かす / Run Windows XP's shell as the Linux desktop on Wine
编报时的 AI 中文解读
这是一个实验性项目,通过补丁后的Wine在Linux上运行Windows XP的explorer.exe作为桌面外壳,提供XP风格的任务栏、开始菜单和桌面,并集成Linux应用。适合对复古桌面体验感兴趣的技术爱好者,但仅支持全新安装的Debian 13,且需自备XP ISO。
- Dushiqi1987/codex-remote-bridgePython · 114 Stars
网络共享、模型服务接入
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作者描述
本地 Codex 连接服务器 Codex CLI:通过 SSH 反向隧道共享本地 HTTP 代理或直连网络,适用于 AutoDL 等 GPU 科研服务器。含 Python 转发器、PowerShell 隧道脚本、中文教程与测试。
编报时的 AI 中文解读
这是一个用于将本地网络出口共享给远程 GPU 服务器上的 Codex CLI 的 Agent Skill,通过 SSH 反向隧道实现,适用于 AutoDL 等科研服务器。
- DXSDXS-PNG/chengtai_ctpro.syylb.comPHP · 108 Stars
插件底座管理
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作者描述
承台应用管理平台 - 统一管理平台(插件底座后端,ThinkPHP 8)个人版
编报时的 AI 中文解读
承台应用管理平台是一个统一管理平台,作为插件底座后端,用于管理应用注册、鉴权、域名、支付、审计等能力,适合需要部署插件生态系统的开发者或企业。
- hongboduan/awesome-embodied-agentsPython · 91 Stars
论文阅读
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编报时的 AI 中文解读
这是一个关于基础模型驱动的具身智能体的精选论文阅读列表,涵盖推理、规划、工具使用、空间记忆、执行反馈和自我改进等方向。适合研究人员和从业者追踪最新论文。
- gameboy829/PS5-LZ4-Game-CompressorC++ · 74 Stars
游戏压缩
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作者描述
LZ4 game compression for PS5 homebrew — beta.1
编报时的 AI 中文解读
在PS5主机上直接压缩游戏,减少占用空间,无需转移到PC。
- artouc/stop-describing-ui未标注语言 · 73 Stars
界面文案精简
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作者描述
An agent skill that strips explanatory copy out of user interfaces.
编报时的 AI 中文解读
这是一个Agent技能,用于从用户界面中移除解释性文案,使界面更简洁。适用于希望精简UI文本的开发者或AI代理。
- LumiaGG/GestureEVOKotlin · 64 Stars
手势快捷操作、快捷搜索、剪贴板处理
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编报时的 AI 中文解读
Android 手势与快捷操作工具,提供手势轮盘、自定义快捷动作、应用/联系人/搜索引擎快捷搜索、剪贴板与屏幕内容处理、本地 OCR、Pin 便签与提醒,以及本地与 WebDAV 备份功能。适用于希望提升日常操作效率的 Android 用户。